Mage Weapon
Revision as of 12:33, 12 April 2008 by Ceruleus (Talk | contribs) (New page: Mage Weapon is an Item Property that converts a sorcerer's Magery skill into the weapon's Required Skill, subject to any listed penalty. By way of example, a Mace w...)
Mage Weapon is an Item Property that converts a sorcerer's Magery skill into the weapon's Required Skill, subject to any listed penalty. By way of example, a Mace with the item property of -22 Mage Weapon would allow a legendary sorcerer to wield it as if he or she had a Mace Fighting skill of 98. The penalty range runs from -25 to -0.
Mage weapons are not immune to unequipping the Right and Left Hand equipment slots upon spell cast. However, the item property combination of Mage Weapon and Spell Channeling allows a sorcerer to become a pure Mage-Warrior who can cast spells while engaged in direct melee/archery combat.
Mage Weapon Artifacts
- Arcane Shield
- Captain Quacklebush's Cutlass
- Cavorting Club
- Cold Forged Blade
- Ember Staff
- Jaana's Staff
- Legacy of the Dread Lord
- Staff of the Magi
- Staff of Power
- Staff of Pyros
- Swords of Prosperity
- Righteous Anger
- Rune Carving Knife
- Runic Hammers
Notes
- The author is unsure if bows have this property.
- The author is unsure if the propery has any affect on Necromancers.