Mage Weapon

Revision as of 18:02, 13 April 2008 by Bomb Bloke (Talk | contribs)

Mage Weapon is an Item Property that converts a sorcerer's Magery skill into the weapon's Required Skill, subject to any listed penalty (which can range from -29 to -21, or anywhere down to -0 for artifacts). By way of example, a Mace with the item property of Mage Weapon -22 Skill would allow a legendary sorcerer to wield it as if he or she had a Mace Fighting skill of 98. Equipping a mage weapon directly affects your magery skill level so your casting ability is also hampered; however, you can get around the penalty by wearing magery enhancing jewelry (or other such items).

Combat skill inferred by a mage weapon does not count towards your ability to execute Special Moves.

Mage weapons are not immune to unequipping the Right and Left Hand equipment slots upon spell casting. However, the item property combination of Mage Weapon and Spell Channeling allows a sorcerer to become a pure Mage-Warrior who can cast spells while engaged in direct melee/archery combat (Wand items usually have both properties).

When equipped with a mage weapon, your magery skill can be improved by hitting opponents with it. This provides an alternative to training by casting spells. The skill penalty applied by most mage weapons also helps training in that you can gain off lower level spells (which have a less demanding casting time/mana cost). Also keep in mind that prior to reaching a skill level of 25, you will gain off nearly all spell attempts (succesful or otherwise) - With a mage weapon, you can potentially bring your skill up to 54 (25 + 29) before losing this perk.

Mage Weapon Artifacts

Notes

  • The author is unsure if the propery has any affect on Necromancers.

See Also