Healing
Revision as of 16:19, 14 April 2008 by Bomb Bloke (Talk | contribs)
Contents
Healing lets you restore hit points on yourself or other humans/elves by using Bandages. When combined with the Anatomy skill, you will heal more and gain the abilities to cure Poison and Resurrect other players.
Applying bandages takes time, and your chances of success fall as you take further damage. A higher Healing skill can allow you to ignore outside interference.
Although similar to the Veterinary skill, healing will not allow you to aid non-human/elven creatures.
Training
You can train on yourself (except for resurrection), but healing another player trains faster.
- 0 - 30: Train at NPC Healer.
- 30 - 60: Heal a damaged player.
- 60 - 80: Cure a normal poisoned player, using a poison trap box is best.
- 80 - 120: Resurrect a dead player (they don't have to accept the resurrection).
Details
- The complementary skill for Healing is Anatomy.
- The amount of hitpoints healed is not a percentage but a range determined by your skill levels of the Healing Skill and Anatomy.
- At 60.0 skill in Anatomy and Healing you will be able to cure poison.
- At 80.0 skill in Anatomy and Healing you will be able to resurrect dead players.
- Healing will always cure the poison first. In order to heal damage you have to apply another bandage. You can not heal a person before they are cured.
- Usage time is based on your Dexterity (Is this currently true? I find it's dead slow even with +120 dex)
See Also
- Anatomy
- http://guide.uo.com/skill_17.html - Healing page on UO.com