Humility
The Virtue of Humility is but one of eight virtues found in the Virtue System. At no time has this component of the Virtue System been active in actual game-play; in fact, the scroll description that is accessed via the Virtue Gump states, “This virtue is not yet defined.”
That is not to say that the concept of humility has been neglected. It has been included in several aspects of game play:
- There have been Humility Quests;
- Magincia was destroyed, at least in part, because of a lack of humility; and
- The Humility Shrine, unlike other virtue shrines, has a fully functional ankh.
Intended Virtue System Component
Advancement in the Virtue of Humility was intended to encourage relationships between veteran players and new, or young, players through a Squire System. The benefits to a veteran player were to be considerable. By using the Humility symbol that is located on the Virtue Gump, a veteran player was to be able to invite a young player to become his or her squire. If the young player accepted the invitation, the veteran player would have a chance to gain in Humility whenever a young player gained points in certain skills. The young player would have gained skills at an accelerated rate.
There were to be certain variables that affected the gain of Humility points:
- The veteran was to remain close to the [young] character as the latter gained skill;
- Skill points gained through training dummies and NPCs would not have counted;
- [Young] characters would not have gained Humility points; and
- The veteran had to have been alive to gain Humility points.
Rewards for achieving Humility points were to have been granted on a 3 tier basis.
- First step: +10 Hit Points, +10 Mana, +10 Stamina;
- Second step: +20 Hit Points, +20 Mana, +20 Stamina; and finally
- Third step: +30 Hit Points, +30 Mana, +30 Stamina.
Reasons for Non-inclusion in Game Play
One possible reason why this particular Virtue was never activated is that there are simply not enough young players. A squire was only able to have one veteran relationship at a time.
Another possible reason is that the benefits conveyed, at the highest level, may have unbalanced the game.