Wind
Revision as of 03:05, 29 April 2008 by Bomb Bloke (Talk | contribs) (Pets also need Magery to enter)
Wind is entered via a teleporter hidden in the mountains north of Britain. Characters and Pets need over 70 Magery skill in order to be allowed through.
General Facts
- Theme: City of Magic
- Associated Virtue: None
- Common Professions: Wizards, Mages, Oracles
- Location: 64°30'N 2°40'E
- Government (Trammel): Ruled by the Oracle
- Government (Felucca): Ruled by the Oracle
Landmarks
Shops
Alchemists & Mages
- The Alchemist of Wind: 134°23'N 79°07'W
- Magical Supplies: 131°50'N 86°39'W
- Wind Alchemy: 135°47'N 90°13'W
Bakers & Butchers
- Mage's Appetite: 137°06'N 76°04'W
Healers
- Wind Healer: 131°02'N 82°22'W
Inns & Taverns
- Seeker's Inn: 139°28'N 89°21'W
- Wind Tavern: 126°33'N 85°17'W
- Windy Inn: 138°57'N 79°24'W
Provisioners
- Mage's Things: 133°40'N 90°38'W
Tailors & Tanners
- Windy Clothes: 134°23'N 87°48'W
Weapon & Armor Shops
- The Hammer and Anvil: 6°51'N 7°22'E
- Heavy Metal Armorer: 2°38'S 8°38'E
- The Lord's Arms: 3°30'N 3°18'E
- Strength and Steel: 3°20'N 11°36'E
Other
- The Learned Mage: 129°06'N 84°16'W
- Seat of Knowledge: 126°28'N 83°02'W
- Teleporter to the surface: 129°22'N 88°53'W
- Teleporter into Wind Park: 136°29'N 87°31'W