Ulrich the Captain

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After getting a note from Casca the Ambassador you meet up with Ulrich on the roof of the Warrior's Guild Hall in Britain (Coordinates: 9o 34'S 1o 20'E).

Keywords

  • Hand him Casca's note - By the Virtue! I will send a rescue team at once! Please accept this as a token of our gratitude.
    • Gratitude - I gave this to you. Use it to redeem it.

A Spring Cleaning Ticket worth 25,000 points is placed in your backpack

  • Ulrich - I am Captain of the Royal Guard. Since Avery's disappearance, I have inherited his duties.
  • Sherry - We believe she is with Lady Aileen. Those two were very close and disappeared at the same time.
  • Aileen - The Noble Lady has not been found since the massacre. We hope she is well.
  • Casca - The Royal Guards are eager to rescue him from the hands of the wretches that have abducted him.
  • FOA - We have been pursuing them for a while. But they always flee through their portal.
    • Portal - It is deep in Wisp Dungeon. A password obtained by solving the clue on a jewel is required.
      • Password - Rumor has it that the combined name of some people must be spoken on an altar as a single word.
        • Altar - I am sure you will have no problem finding one, or many, within the Wisp Dungeon.
      • Jewel - A rare necklace in the Dungeon which apparently gives the order the name should be spoken in.
  • Sara - I am not one to mistreat a woman, but she will get no mercy from me.
  • Erik - I do not envy his fate, once we get our hands on him and his acolytes.
  • Richard - We will catch him, and all the others that chose to side with those fanatics.

Time to head out for the final leg of the adventure in Wisp Dungeon.

Wisp Dungeon

[to be completed]