Publish 16

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Source : http://update.uo.com/design_424.html

This document is a compilation of miscellaneous changes and bugfixes found in Publish 16, as a list of links to the major system changes found in Publish 16.

The following are links to full documents on systems that were changed or added in Publish 16:

Resource and Crafting Changes

  • Several new rewards have been added to the Blacksmith’s bulk order system.
    • Prospector’s Tool.
    • Powder of Temperament.
    • Blacksmith Scrolls of Power
    • Gargoyle’s Pickaxe.
  • Blacksmith bulk order system changes include:
    • The reward value for items with an exceptional requirement has been increased.
    • Large bulk orders will now be received for sets of weapons.
    • Grandmaster smiths will now have a greater chance of getting bulk order deeds with color requirements.
  • Players will now be able to collect the following new stackable resource types.
    • Spined, Horned, and Barbed leather
    • Bones
  • Players with an appropriate amount of tailoring skill will now be able to craft bone armor.
  • Players on shards with Siege Perilous or IGR rulesets will now be able to receive bulk order deeds.
  • Armor crafted with colored ore now yields better armor ratings the more rare the ore type.

Evil-in-a-Can Changes

  • Champion status shrines to display progress in defeating champion spawns
  • Addition of an undead creature group to defeat
  • New, dynamic, Felucca spawn locations in dungeon and Lost Lands servers
  • Ability to summon the "The Harrower" (super-champion monster)
  • New paperdoll titles
  • "Champions of Evil" boss monsters will carry Scrolls of Power (see Scrolls of Power below)

Changes to Combat

  • Unarmed "to-be-hit" changes (chance to get hit while unarmed is now the better of either Wrestling skill, or an average of Anatomy & Evaluate Intelligence).
  • Players will no longer be able to "run away" from arrows/bolts.
  • The dexterity stat will no longer affect at what point in the swing animation a hit or miss occurs.
  • Mace weapons will now do less damage to armor than before (but still more than other weapon types).
  • Staff weapons will do the extra stamina damage that "true" maces do (they still do not get the extra armor damage that "true" maces get).
  • The damage done by the earthquake spell has been increased.
  • The 8th circle summoning spells will now have a normal spellcasting delay.
  • Purple potions deal extra damage based upon the thrower's alchemy skill.
  • Ethereal mounts will now have a 3-second "summoning" delay.
  • Bolas will now deal damage when successfully dismounting their target.
  • Bolas will no longer require the tactics skill to use.
  • NPC archers will no longer be able to shoot from outside the normal range.
  • Player "bones" will now follow the same rules as player corpses for being looted.
  • Players will no longer be able to cut up the bodies of players' characters.
  • Red characters will not be able to gain Virtue, or use any Virtue abilities.
  • A character that joins a faction no longer receives a reprieve on his murder counts.

Changes to New-Player Quests

  • A new “quest button” has been added to notify the questor of any quest status changes.
  • All quest text has been refined, shortened, and updated with links to the Codex of Wisdom.
  • Several quest steps have been improved and/or simplified.
  • Quest monster AI has been improved.
  • All quest gumps have been visually and functionally improved.

Miscellaneous Changes

  • Furniture dye tubs will now be usable by appropriate players when locked down or when in that player’s backpack.
  • “Young” characters will no longer be able to travel to Felucca. Young characters logging into Felucca will be sent to Trammel.
  • Each skill that has its cap increased beyond 100 (which will be achievable with Skill Scrolls of Power) will display its new current maximum appropriately (i.e. using a +10 Provocation Scroll of Power will change that skill’s displayed maximum from 100 to 110).
  • The bounty system will be removed.
  • Vet Reward banners, Holiday trees, and Flaming Heads can no longer be locked down. These items do not need to be locked down to keep them from decaying.

Bug Fixes

  • Sandstone houses will no longer have a “hole” in one of the wall segments.
  • Items should no longer “fall” through the steps of a log cabin.
  • All items that can be used for crafting will list their number of remaining charges.
  • A bug that could result in players being alive on one subserver and dead on another has been fixed.
  • Players will now receive a message when the archprotection spell fails to take effect on a target in range.
  • Stablemasters will no longer spam the names of their inventory when the stablemaster is created.
  • Bolas will now properly dismount players on Unicorns, Ki-rins, and Ethereal Mounts.
  • Players will no longer be able to use items that are stored on stabled pack animals.
  • Some misleading messages in the new-player tutorial area have been fixed.
  • A bug that allowed players to enter houses they were banned from has been fixed.
  • Players accepting a guild war invitation will now receive the correct message.
  • Gypsies in Illshenar will no longer report incorrect inventory descriptions.
  • Players will no longer be able to steal from Guards.
  • A bug that could prevent locked-down forges from working correctly has been fixed.
  • Thread will now work correctly when used on a loom.
  • Players will no longer be able to use items of teleportation to gain unauthorized access to faction strongholds.
  • Forges will now play the appropriate sound under all conditions.
  • Some vague Bulk Order Deed text has been clarified.
  • Players will no longer be able to use health potions unless they are damaged.
  • Items that are un-equipped while the wearer is already at their item limit (125 items) will drop to the ground.
  • Various erroneous system messages have been fixed.
  • Players killed by guards will have their hit points set to zero under all circumstances.
  • Players will no longer be able to gain the snooping skill by using the skill on barkeeps.
  • Treasure chests will no longer appear below ground level or upon invalid terrain.
  • Players with over 100.0 mining skill will be able to use mining specialization books.
  • Various “rares” that were improperly renamed to seem like normal items will regain their proper “rare” names.