User talk:Urbanemonkey

Revision as of 19:00, 3 December 2008 by Meridus (Talk | contribs)

So, you're a herder, huh...?

I've been meaning to do a few of tests there, but perhaps you could save me the effort and add the relevant bits of info to the page. :)

1) How many creatures can you have following you at any given time, and how long will they follow you for? Will they go through gates? 2) How's it go with hostile (or potentially hostile) creatures? 3) Is your chance of success dependent on skill alone, or the type of creature you're working with? That is to say, will Jack of all Trades allow the persistent to herd Greater Dragons, and does a GM herder have a chance to fail? 4) Is skill gain influenced by the type of creature you're herding?

- Bomb Bloke 06:46, 2 December 2008 (UTC)


The term "budding herder" (32 skill! WOOO!) is more accurate.

WRT your questions: 1) How many creatures can you have following you at any given time, and how long will they follow you for? Will they go through gates?

Herding isn't a "creature follow me" skill, as much as it's a "creature go over there" skill. They don't follow you (and don't take up your pet slots). Instead, you gently encourage creatures to just ... go over there (click).

. 2) How's it go with hostile (or potentially hostile) creatures?

So far, mongbats stop attacking and go where I tell them to.

3) Is your chance of success dependent on skill alone, or the type of creature you're working with? That is to say, will Jack of all Trades allow the persistent to herd Greater Dragons, and does a GM herder have a chance to fail?

I suspect that my chance of succeeding is based on both the "herding" difficulty rating of the creature I'm working with, and on my skill as a herder. I'm sure there's a skill check (like for Taming) that determines if you even have the skill possible to succeed.

4) Is skill gain influenced by the type of creature you're herding?

Unknown. I'm working with basic barnyard creatures at this point.

- Urbanemonkey 04:51, 3 December 2008 (UTC)


1) To have a herded animal follow you: on the prompt "where do you want the animal to go?" click on yourself. The animal will follow like any tamed critter. There is no limit (aside from your video card) to the amount of animals that can follow you. You can grab every animal in Moonglow and drag them into town. They will follow indef. If you recall and return, animals that were following you will resume, as if you hadn't left. They will not go through gates. To move large groups: tame, gate, release, rinse, repeat.

2) You can only herd animals that you can be tamed.

3) It is skill dependend. However, there is no delay between uses. If you fail you can try again right away. At 60 you can grab most anything with a couple of clicks.

4) Skill gain is influenced by type of animal. Seems to run like taming. (But its been a long time since I've trained it)

Meridus 08:09, 3 December 2008 (UTC)


So you're saying that my human rogue can, for example, stealth around Destard, get every dragon in the place following him without the benefit of any real skill points (eventually), then lure them over to an unwitting victim?

Heheheh... That sort of thing could be used to great effect during spawns. Much more effectively with real skill, I'd assume, but assuming 20 skill equals a 20% success rate... That's pretty good when there's no skill delay.

I forgot to ask, will critters follow you across server lines, or through dungeon entrances/exits?

- Bomb Bloke 11:01, 3 December 2008 (UTC)


Yes, you can stealth around Destard and drag every dragon to your place of chosing. However, it does take me a few attempts at 60 skill to get them to respond. I don't think it would be worthwile at 20 skill (or even possible). Although I am not sure.

I have no problem crossing server lines. I haven't tried getting onto a ship. There seems to be a debate about dragging outside of dungeon entrances. Some swear they can do it. I have not been able to do so, but I haven't spent much time trying.

One note: A few years back the AI of evil monsters was changed. Once tamed and released, they would not return to the original AI. They would just sit there and do nothing. A few publishes ago, it was changed again. Evil monsters when tamed and released will now attack if they are attacked, but will not seek out prey on their own. They just sit there. So you could post up a dragon next to your house, and see who was dumb enough to poke it, but its not like the old days where I would tame 20 Rune Beetles, release, and then stealth herd them. They would auto attack everyone and clear a gate. Neutral and positive karma creatures as always return to their original untamed state. None of the AI,Evil or Good, is altered simply by herding.

Meridus 03:00, 4 December 2008 (UTC)