Talk:Lumberjacking
Revision as of 16:43, 23 April 2009 by Bomb Bloke (Talk | contribs)
According to my math, the Damage Increase figure is incorrect. Using the formula Lumberjack Damage Bonus% = Lumberjack ÷ 5 (Add 10% if Lumberjacking >= 100), lumberjacking max dam increase (GM as there are no Lumberjacking Power Scrolls) is 22%, not 35%. Is Stratics, gasp, out of date? Or is UOGUIDE in error? --Ceruleus 03:03, 31 December 2007 (PST)
Well, all the axe pages say 10% damage increase from gm lumberjacking. Which is it? --Valentiinro 01:24, January 17, 2009
- Good question, Valentiinro. Anyone care to clarify on max dam bonus? --Ceruleus 14:35, 17 April 2009 (UTC)
- I sent in a FoF question asking what is the current damage bonus formula for Lumberjacking. I hope it beats out the likes of some of last week's questions like "how to turn logs into boards". --Tancred RedStar 15:31, 23 April 2009 (UTC)
- Oops, I'd've altered all the axe pages after this discussion if I'd spotted that the 10% thing was still on them. I guess it was obvious I shoulda checked.
Re the maths, if you took the current formula we have and changed it to division by four, then you'd get a 35% bonus at GM. This is assuming you're adding 10% of your skill for the GM bonus after doing the division, as opposed to prior.
Unfortunately, to verify the proper damage bonus in-game would require a character who could swing for at least 80 damage on average per swipe (100 for preference). Anything less and you just can't get a decent reading out of the results. Granted, this could be against a target that has no elemental resistance, but I'm still not sure that can be done. - Bomb Bloke 00:43, 24 April 2009 (UTC)
- Oops, I'd've altered all the axe pages after this discussion if I'd spotted that the 10% thing was still on them. I guess it was obvious I shoulda checked.