Gyldenfeld

Revision as of 09:19, 11 December 2009 by Tancred RedStar (Talk | contribs) (Added official recognition info and date)

The Gold Oak of Gyldenfeld

Overview

Gyldenfeld is a small town on the shard of Chesapeake in Trammel. It is located just west of Britain beginning at the Crossroads. It was formerly chartered and incorporated in July of 2004 with nine homesteaders signing the town charter. It is well known for being a rather laid back community, mostly anchored by the Red Wolf Cafe which preceded it by a few years. The symbol of Gyldenfeld is the Gold Oak and the town enjoys peaceful relations with the other communities of Chesapeake.

Not known primarily as a roleplaying community as most player towns, the residents are mostly into group hunting and assisting new players. The Red Wolf Cafe is more or less the center of community life with occassional events, group hunts and contests. The establishment also serves as the de facto town hall since alcohol is served all day.

Gyldenfeld was the first player-run town recognized on Chesapeake by Queen Dawn and the town banner was constructed by Mesanna on December 2, 2009.

Points of Interest

In addition to it's close proximity to Britain and being situated at the Crossroads, area attractions include:

  • Rich mining prospects with the Serpent Spine mountains just to the east of town.
  • Several treasure hunting spots in the vicinity (see Lore section).
  • Grizelda the Hag is a crotchety neighbor just to the north.
  • Gypsies are frequent visitors to the town, especially the band led by Badu Troka, which will do fortune telling for a small fee as well as trade for goods and fresh horses (mind your pockets).
  • A deep water estuary on the west end of town allows for easy access to the sea and group fishing trips are frequent. Provisioning ample alcohol is highly recommended to cope with the tellings of really bad pirate and orc jokes on these trips.
  • Solen Tunnels once existed on the edge of town, but after frequent skirmishes the ants relocated the entrance much further to the north of town.
  • The Kingdom of Britannia maintains a guard station on the town's northernmost border. The guards billeted there rarely say much, often keeping to themselves and never seen in town even on their off days. Their somber, but essential, presence keeps the brigands and orc tribes in check from encroachment.
  • A Brigand camp lays further north up the road from town, past the Guard Station. It is a crude fort which is home to petty thieves and other miscreant outlaws. They rarely venture down the road to cause trouble, but the young or inexperienced should exercise caution when passing near the fort.
  • A small lake is just southwest of the town, thought to be have been formed by a meteorite impact long ago. The waters supply ample fish and, occasionally, discarded footwear. It is also a nice place to sit and relax on warm days and may even hold a small boat.

Lore

The area in and around Gyldenfeld is steeped in history which is still being uncovered. The discovery of fragments of masonry ruins and vast amounts of buried treasure which is continually dug up provided the initial clues.

Later, a wandering ghost led a group of intrepid explorers to an unmarked tomb in the Yew Crypt complex. The ghost had been deceased for centuries and could not be fully resurrected, but through communications partially revealed the existence of an ancient kingdom where the town presently exists. It's unknown if the demise of the kingdom was at the hands of Mondain in his conquest of Sosaria, under the rule of Lord British in his quest to unite the lands or perhaps from a catastrophic natural event such as an earthquake or meteor strike..