Mysticism
Mysticism is a body of magic first used by the Gargoyle Race. It was added with the Stygian Abyss expansion and may be learned by all races, not just gargoyles. Similar to Spellweaving and Necromancy, Mysticism has it's own unique set of magic spells cast from a Spellbook.
Evaluating Intelligence and Imbuing augment the power of certain Mysticism spells.
Lore
Humans and Gargoyles worked together from a common source of magic, and the Gargoyles went on to refine their arcane arts to deal with the cataclysms destroying their world. Gargoyles have mastered the art of magic called Mysticism.
Similar to Magery, Mysticism consists of 16 spells and eight ranks that signify their power and the magic ability required to cast them. These eight concentric ranks correspond to vortices within the ether, all spinning one within another as they expand through the universe. The more powerful a spell you wish to cast, the deeper into the inner circles of ether you must penetrate. The deeper you go, the more mana (magical energy) each spell requires you to expend. Spells of the Eighth Rank require great measures of both skill and mana, while spells of the First Rank are much easier and require less energy.
Those skilled in Mysticism are known as Mystics.
Training
Wear a 100% Lower Reagent Cost suit. Desirable modifications include Lower Mana Cost, Mana Regeneration, 2 Faster Casting and 6 Faster Cast Recovery
- 0 - 40 - Train at Mystic vendor in Ter Mur
- Alternative: 0 - 30 cast Healing Stone, 30 - 40 cast Eagle Strike or Sleep on yourself
- 40 - 55 - Cast Stone Form
- 55 - 72 - Cast Spell Trigger (UOAssist can make a macro to cast and select spell option)
- 72 - 90 - Cast Cleansing Winds on yourself
- 90 - 110 - Cast Hail Storm
- 110 - 120 - Cast Nether Cyclone
Spells
Icon | Name | Mana Cost | Minimum Skill | Description |
---|---|---|---|---|
Animated Weapon In Jux Por Ylem |
11 Mana | 33 Skill | An Animated Weapon is conjured and attacks nearby foes. | |
Bombard Corp Por Ylem |
20 Mana | 58 Skill | Conjures a magical boulder projectile to hurled at a target. This spell also has a chance to knockback and stun a player victim for 2 seconds. | |
Cleansing Winds In Vas Mani Hur |
20 Mana | 58 Skill | Soothing winds cure poison, lift curses, and heal a target. | |
Eagle Strike Kal Por Xen |
9 Mana | 20 Skill | Conjures a magical eagle-like creature as a projectile that assaults a target with its talons. | |
Enchant In Ort Ylem |
6 Mana | 8 Skill | Temporarily imbues a held weapon with a hit spell effect. If Mysticism and Imbuing are over 80 the weapon is temporarily granted Spell Channeling. | |
Hail Storm Kal Des Ylem |
40 Mana | 70 Skill | A torrent of rain brings down a storm of hailstones damaging the caster's enemies in the surrounding area. | |
Healing Stone Kal In Mani |
4 Mana | 0 Skill | Conjures a healing stone, usable only by the Mystic. | |
Mass Sleep Vas Zu |
14 Mana | 45 Skill | Same as Sleep except works on multiple targets in a small area of effect. | |
Nether Bolt In Corp Ylem |
4 Mana | 0 Skill | Conjures a bolt of nether energy to assault a target with chaos damage. | |
Nether Cyclone Grav Hur |
50 Mana | 83 Skill | Summons a gale of lethal winds that strikes all targets within a radius around the target's location, dealing chaos damage. | |
Purge Magic An Ort Sanct |
6 Mana | 8 Skill | Removes one random beneficial ward from a target. | |
Sleep In Zu |
8 Mana | 20 Skill | Puts a target into a temporary sleep state until harmed or enough time passes. While asleep, the target will be unable to attack or cast spells, and moves at a slower speed. | |
Spell Plague Vas Rel Jux Ort |
40 Mana | 70 Skill | Inflicts one or more victims with a terrible curse. Each time a victim hits with a harmful attack there is a chance that they will take an explosion backlash of fire damage. | |
Spell Trigger In Vas Ort Ex |
14 Mana | 45 Skill | Stores one Mysticism spell in a spell stone. The stone can be activated to instantly cast the stored spell. | |
Stone Form In Rel Ylem |
11 Mana | 33 Skill | Infuses the caster with the essence of solid stone, making him slow to move and fight and cast spells, but gives him resistances to damage and a slight bonus to physical damage attacks. | |
Rising Colossus Kal Vas Xen Corp Ylem |
50 Mana | 83 Skill | Summons a colossal stone titan that selects a Target to attack based off its intelligence and proximity. The Rising Colossus disappears after a set amount of time. The Rising Colossus' stats, skills, and duration are determined by the Caster's Evaluating Intelligence, Imbuing, and Mysticism skills. Requires 5 pet control slots. |
Casting Success Chance
Spells | 1% | 25% | 50% | 75% | 100% |
---|---|---|---|---|---|
Healing Stone & Nether Bolt | - | - | 12.5 | 25 | 37.5 |
Enchant & Purge Magic | - | 8 | 20.5 | 33 | 45.5 |
Eagle Strike & Sleep | 8 | 20 | 32.5 | 45 | 57.5 |
Animated Weapon & Stone Form | 21 | 33 | 45.5 | 58 | 70.5 |
Mass Sleep & Spell Trigger | 33 | 45 | 57.5 | 70 | 82.5 |
Bombard & Cleansing Winds | 46 | 58 | 70.5 | 83 | 95.5 |
Hail Storm & Spell Plague | 58 | 70 | 82.5 | 95 | 107.5* |
Nether Cyclone & Rising Colossus | 71 | 83 | 95.5 | 108* | 120.5** |
- * Power Scroll required to achieved skill greater than 100
- ** 100% success is not possible for 8th Rank Mysticism Spells, 99% at 120
Reference
- UO Playguide - http://www.uoherald.com/guide/guide.php?guideId=278
- Five on Friday - http://www.uoherald.com/fof/?fofId=130