MediaWiki:Common.js
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/* Any JavaScript here will be loaded for all users on every page load. */ /** * Determines if a particular element possesses a class. */ var hasClass = (function () { var reCache = {}; return function (element, className) { return (reCache[className] ? reCache[className] : (reCache[className] = new RegExp('(?:\\s|^)' + className + '(?:\\s|$)'))).test(element.className); }; })(); /** * Determines if a given value is a number. */ function isNumeric(value) { return new RegExp(/(^\d+$)|(^\d+\.\d+$)/).test(value); } /** * Removes all children from an element. */ function removeChildren(element) { while (element.hasChildNodes()) { element.removeChild(element.firstChild); } } /** * Assigns an action to an element when the Enter key is pressed. */ function assignEnter(keyEvent, action) { var keyID = window.event ? event.keyCode : keyEvent.keyCode; if (keyID == 13) { action(); } } /** * Code for collapsible tables. */ var collapseCaption = 'hide'; var expandCaption = 'show'; function collapseTable(tableIndex) { var button = document.getElementById('collapseButton' + tableIndex); var table = document.getElementById('collapsibleTable' + tableIndex); if (!table || !button) { return false; } var rows = table.rows; if (button.firstChild.data == collapseCaption) { for (var i = 1; i < rows.length; i++) { rows[i].style.display = 'none'; } button.firstChild.data = expandCaption; } else { for (var i = 1; i < rows.length; i++) { rows[i].style.display = rows[0].style.display; } button.firstChild.data = collapseCaption; } } function createCollapseButtons() { var tableIndex = 0; var navigationBoxes = new Object(); var tables = getElementsByClassName(document, 'table', 'collapsible'); for (var i = 0; i < tables.length; i++) { var headerRow = tables[i].getElementsByTagName('tr')[0]; if (!headerRow) { continue; } var header = headerRow.getElementsByTagName('th')[0]; if (!header) { continue; } navigationBoxes[tableIndex] = tables[i]; tables[i].setAttribute('id', 'collapsibleTable' + tableIndex); var spacer = document.createElement('div'); var button = document.createElement('span'); var buttonLink = document.createElement('a'); var buttonText = document.createTextNode(collapseCaption); spacer.style.cssFloat = 'left'; spacer.style.styleFloat = 'left'; spacer.style.textAlign = 'left'; spacer.style.width = '35px'; spacer.appendChild(document.createTextNode('\u00a0')); header.insertBefore(spacer, header.childNodes[0]); button.style.cssFloat = 'right'; button.style.styleFloat = 'right'; button.style.fontSize = '11px'; button.style.fontWeight = 'normal'; button.style.textAlign = 'right'; button.style.width = '35px'; buttonLink.style.color = '#FFFFFF'; buttonLink.id = 'collapseButton' + tableIndex; buttonLink.href = 'javascript:collapseTable(' + tableIndex + ');'; buttonLink.appendChild(buttonText); button.appendChild(document.createTextNode('[')); button.appendChild(buttonLink); button.appendChild(document.createTextNode(']')); header.insertBefore(button, header.childNodes[0]); tableIndex++; } for (var i = 0; i < tableIndex; i++) { if (hasClass(navigationBoxes[i], 'collapsed') || (tableIndex >= 2 && hasClass(navigationBoxes[i], 'autocollapse'))) { collapseTable(i); } else if (hasClass(navigationBoxes[i], 'innercollapse')) { var element = navigationBoxes[i]; while (element = element.parentNode) { if (hasClass(element, 'outercollapse')) { collapseTable(i); break; } } } } } addOnloadHook(createCollapseButtons); /** * A generic calculator template. */ function Calculator(calculator) { var location = document.getElementById(calculator.id); var table = document.createElement('table'); table.className = 'uoguidetable open'; var calcTableBody = document.createElement('tbody'); table.appendChild(calcTableBody); var calcTableRow = document.createElement('tr'); calcTableBody.appendChild(calcTableRow); var calcTableHeader = document.createElement('th'); calcTableHeader.colSpan = calculator.columns; calcTableHeader.appendChild(document.createTextNode(calculator.title)); calcTableRow.appendChild(calcTableHeader); calcTableRow = calculator.buildCalculator(); calcTableBody.appendChild(calcTableRow); location.appendChild(table); } function searchForCalculators() { var calculators = document.getElementsByTagName('div'); for (var i in calculators) { if (calculators[i].id == 'LuckToChanceCalculator') { Calculator(LuckToChanceCalculator); } else if (calculators[i].id == 'ChanceToLuckCalculator') { /*Calculator('ChanceToLuckCalculator', 'Chance to Luck', buildCalculator, '4');*/ } } } addOnloadHook(searchForCalculators); /** * Calculator that calculates your percentage chance for more and better loot given a specified Luck value. */ var LuckToChanceCalculator = { id : 'LuckToChanceCalculator', title : 'Luck to Chance', columns : '4', buildCalculator : function() { var calcTableRow = document.createElement('tr'); var calcTableCell = document.createElement('td'); var luckInput = document.createElement('input'); var calculateButton = document.createElement('input'); var percentChanceLabel = document.createElement('div'); calcTableCell.style.textAlign = 'right'; calcTableCell.appendChild(document.createTextNode('Luck:')); calcTableRow.appendChild(calcTableCell); luckInput.id = 'luckInput'; luckInput.maxLength = '4'; luckInput.type = 'text'; luckInput.style.width = '35px'; luckInput.onkeyup = function(event) { assignEnter(event, calculate); }; calcTableCell = document.createElement('td'); calcTableCell.appendChild(luckInput); calcTableRow.appendChild(calcTableCell); calculateButton.type = 'button'; calculateButton.value = 'Calculate >>'; calculateButton.onclick = function() { calculate(luckInput, percentChanceLabel); }; calcTableCell = document.createElement('td'); calcTableCell.appendChild(calculateButton); calcTableRow.appendChild(calcTableCell); percentChanceLabel.appendChild(document.createTextNode('0.000% Chance')); percentChanceLabel.style.textAlign = 'right'; percentChanceLabel.style.width = '110px'; calcTableCell = document.createElement('td'); calcTableCell.appendChild(percentChanceLabel); calcTableRow.appendChild(calcTableCell); return calcTableRow; }, calculate : function(luckInput, percentChanceLabel) { if (luckInput.value) { if (isNumeric(luckInput.value)) { var percentChance = Math.pow(luckInput.value, (5 / 9)); if (percentChance > 100) { percentChance = 100; } percentChance = percentChance.toFixed(3); removeChildren(percentChanceLabel); percentChanceLabel.appendChild(document.createTextNode(percentChance + '% Chance')); } } } }; /** * Calculator that calculates the amount of Luck required to achieve a specified percentage chance for more and better loot. */ function ChanceToLuckCalculator() { var chanceInput = document.createElement('input'); var luckAmountLabel = document.createElement('div'); function getTitle() { return 'Chance to Luck'; } function buildCalculator() { var calcTableRow = document.createElement('tr'); var calcTableCell = document.createElement('td'); calcTableCell.style.textAlign = 'right'; calcTableCell.appendChild(document.createTextNode('Chance:')); calcTableRow.appendChild(calcTableCell); chanceInput.id = 'chanceInput'; chanceInput.maxLength = '3'; chanceInput.type = 'text'; chanceInput.style.width = '25px'; chanceInput.onkeyup = function(event) { assignEnter(event, calculate); }; calcTableCell = document.createElement('td'); calcTableCell.appendChild(chanceInput); calcTableRow.appendChild(calcTableCell); var calculateButton = document.createElement('input'); calculateButton.type = 'button'; calculateButton.value = 'Calculate >>'; calculateButton.onclick = function() { calculate(); }; calcTableCell = document.createElement('td'); calcTableCell.appendChild(calculateButton); calcTableRow.appendChild(calcTableCell); luckAmountLabel.appendChild(document.createTextNode('0 Luck')); luckAmountLabel.style.textAlign = 'right'; luckAmountLabel.style.width = '60px'; calcTableCell = document.createElement('td'); calcTableCell.appendChild(luckAmountLabel); calcTableRow.appendChild(calcTableCell); return calcTableRow; } function calculate() { if (chanceInput.value) { if (chanceInput.value > 100) { chanceInput.value = '100'; } if (isNumeric(chanceInput.value)) { var luckAmount = Math.ceil(Math.pow(chanceInput.value, (9 / 5))); removeChildren(luckAmountLabel); luckAmountLabel.appendChild(document.createTextNode(luckAmount + ' Luck')); } } } Calculator('ChanceToLuckCalculator', 'Chance to Luck', buildCalculator, '4'); }