Mana Regeneration

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Mana regeneration, or sometimes called MR, is the process that restores one's mana to the avatar's mana pool. There are several factors determine the rate of mana regeneration.

Introduction to Mana Regeneration

First is skill/stats. Two skills directly affect your mana regeneration rate, these are Meditation and Focus. Your Intelligence is also a factor in regeneration.

The second determining factor is equipment, that is, items with the "Mana Regeneration" property. Currently, in-game items with this property have a intensity range of 1-3. Another consideration with equipment is whether or not you can "actively meditate" in the armor you are wearing. Items with the property tag of "Mage Armor" and items that are non-metal, will permit the wearer to actively meditate; armor other that these will cause you to fail in your active meditation attempt. If you are unsure if you current configuration is medable, then attempt to meditate. If you're wearing non-medable armor, you will receive the message, "Regenerative Forces cannot penetrate your armor."

Finally, the method of meditation has a huge effect on how fast you can regenerate mana. Passive regeneration, which means you are doing nothing out of the ordinary, slowly rebuilds your mana based on the first two factors. Active meditation, places you in a meditative trance, and as long as you are in that trance, you recover mana at an accelerated rate.

Mana regeneration is based on a 10-second period of time, all the remaining math will help you to determine the total mana regenerated over that 10 second period of time, and from there, you can determine mana generated per second.

The base regeneration formula is:

MRt = MRe + MRf + MRmi
  • MRt is your total Mana Regeneration over a 10 second period of time;
  • MRe is Mana Regeneration from equipment;
  • MRf is mana regeneration from Battle Focus; and
  • MRmi is Mana Regeneration from Meditation and Intelligence.

(MRmi) Mana Regeneration from Meditation and Intelligence

MRmi = 2+(Meditation * 3 + Intelligence)/40

If you have GM Skill level or better in Meditation you get a 10% bonus, making the GM+ formula:

MRmi = 2+(1.1*(Meditation * 3 + Intelligence)/40)

Example: 120 Meditation, 125 Intelligence = 2+(1.1(120*3 + 125)/40) which when worked out is 15 (2+13.37 rounded down)

In the above formula, MR is the Mana Regeneration factor, this is the same as the intensity of an item with the Mana Regeneration Property, so items with a total of 12 Mana Regeneration will provide the same passive regeneration rate as 120 Meditation.

The lowest or base Mana Regeneration rate is 2, which is the rate used when your avatar is wearing non-mage or non-medable armor.

Now, having the base MR rate from your meditation skill, you can determine the active meditation rate by doubling the results before adding the base rate of 2, or for an avatar with non-GM level skill:

Active MRmi=2+(2*(Meditation * 3 + Intelligence)/40)

or for a GM or higher skill level:

Active MRmi=2+(2*(1.1*(Meditation * 3 + Intelligence)/40))

So for this example, our active rate would be 28, which we obtained by plugging in the numbers:

Active MRmi = 2 + (2*(1.1*(120*3+125)/40)) = 2 + (2*((533.5)/40)) = 2 + (2*13.34) = 2+26 = 28 (Remember to always round down)

(MRf) Mana Regeneration from Battle Focus

The other skill that effect mana regeneration is Battle Focus, which is not effected by armor worn, and only works passively. The formula for Mana Regeneration for Battle Focus is:

MRf = Focus/20

Example, an avatar with 120 Focus will regenerate 6 Mana Points every 10 seconds.

These rates are cumulative in effect, which means that an avatar with 120 Meditation, 120 Focus, and 125 Intelligence will regenerate 21 mana points per 10 seconds in passive meditation mode. In active mode, the same avatar would regenerate 34 mana points.

(MRe) Mana Regeneration from Equipment

Finally, items with the Mana Regeneration property directly add to the Mana Regeneration rate, so each point an item has on it, will increase the number of mana points regenerated over a 10 second period by that item's mana regeneration intensity. Example, an avatar with a Leather Tunic with Mana Regeneration 2, and Leather Leggings with Mana Regeneration 1, will have a base of MR 5 (3 for the items, plus the 2 from the discussion above) before adding in the MR rates from meditation, intelligence, or focus.

So to combine the examples we have, a mage with 120 Meditation, 120 Focus, 125 Intelligence, and the above listed armor, will have a passive regeneration rate of 26 points per 10 seconds, and an active rate of 39 per 10 seconds.

Equipment
The most common equipment with the Mana Regeneration property are:

There is no cap on the amount of Mana Regeneration a character can have. However, the property is subject to "diminishing returns," meaning that each 1 MR added onto a suit will have less and less of an impact. It will always add something to a character's mana regeneration rate, but each 1 point will mean less and less.

The "hard cap" was removed, and diminishing returns introduced, in Publish 46.

Publish 46 should be kept in mind when using the mana regeneration formulae on this page.

Putting it all together:

Finally, with the theoretical max intelligence identified as 168, this would give an avatar with this equipment, and 120 Meditation, 120 Focus, and 168 intelligence, a passive regeneration rate of 39, and an active meditation rate of 54 mana per 10 seconds.

So plugging this into the MRt = MRe + MRf + MRmi formula we come up with:

MRmi = 2+(14.52), MRf = 6, MRe = 18
MRt = 18 + 6 + 2+(14.52) = 40, passive rate and
MRt = 18 + 6 + 2+(2*14.52) = 55, for active rate.

Necromancer Forms

The Mana Regeneration bonus that is imparted by assuming a Necromancy form counts towards your 18 MR cap for equipment. (So in the formula, if either of these forms apply, add them to the MRe value).

Vampire Form - 4 MR
Lich Form - 13 MR

Ankh Pendant & Mana Regeneration

Wearing the Ankh Pendant, characters who visit the:

  • Honesty shrine and sat "Ahm" are granted a Mana Regeneration of +2 for one hour;
  • Justice shrine and chant "Beh" are granted a Mana Regeneration of +1 and a Hit Point Regeneration of +1 for one hour, with a 50% chance to get one regeneration bumped up to +2;
  • Spirituality shrine and chant "Om" are granted +1 for Stamina, Hit Point, and Mana Regeneration for one hour, with a 25% chance to get each regeneration bumped to +2; and
  • Humility shrine and chant "Lum" are granted a random regeneration of +3 for one hour.

The bonus can only be activated once per day. A character only needs to wear the ankh while chanting at the shrine; it may be removed while maintaining the bonus.

Imbuing

The following resources are required to imbue the highest intensity of Mana Regeneration (2):

See Also