MediaWiki:Calculator.js
Revision as of 12:06, 29 April 2010 by Cogniac (Talk | contribs) (Created page with '→* * Code for calculators.: var Calculator = Class.extend({ init: function(content, id, title, columns) { var location = document.getElementById(id); va…')
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/** * Code for calculators. */ var Calculator = Class.extend({ init: function(content, id, title, columns) { var location = document.getElementById(id); var table = document.createElement('table'); table.className = 'uoguidetable open'; var calcTableBody = document.createElement('tbody'); table.appendChild(calcTableBody); var calcTableRow = document.createElement('tr'); calcTableBody.appendChild(calcTableRow); var calcTableHeader = document.createElement('th'); calcTableHeader.colSpan = columns; calcTableHeader.appendChild(document.createTextNode(title)); calcTableRow.appendChild(calcTableHeader); calcTableRow = content; calcTableBody.appendChild(calcTableRow); location.appendChild(table); } }); /** * Calculator that calculates your percentage chance for more and better loot given a specified Luck value. */ var LuckToChanceCalculator = Calculator.extend({ init: function() { var calculate = function(input, label) { if (input.value) { if (isNumeric(input.value)) { var percentChance = Math.pow(input.value, (5 / 9)); if (percentChance > 100) { percentChance = 100; } percentChance = percentChance.toFixed(3); removeChildren(label); label.appendChild(document.createTextNode(percentChance + '% Chance')); } } }; var calcTableRow = document.createElement('tr'); var calcTableCell = document.createElement('td'); var luckInput = document.createElement('input'); var calculateButton = document.createElement('input'); var percentChanceLabel = document.createElement('div'); calcTableCell.style.textAlign = 'right'; calcTableCell.appendChild(document.createTextNode('Luck:')); calcTableRow.appendChild(calcTableCell); luckInput.id = 'luckInput'; luckInput.maxLength = '4'; luckInput.type = 'text'; luckInput.style.width = '35px'; luckInput.onkeyup = function(keyEvent) { var keyID = window.event ? event.keyCode : keyEvent.keyCode; if (keyID == 13) calculate(luckInput, percentChanceLabel); }; calcTableCell = document.createElement('td'); calcTableCell.appendChild(luckInput); calcTableRow.appendChild(calcTableCell); calculateButton.type = 'button'; calculateButton.value = 'Calculate >>'; calculateButton.onclick = function() { calculate(luckInput, percentChanceLabel); }; calcTableCell = document.createElement('td'); calcTableCell.appendChild(calculateButton); calcTableRow.appendChild(calcTableCell); percentChanceLabel.appendChild(document.createTextNode('0.000% Chance')); percentChanceLabel.style.textAlign = 'right'; percentChanceLabel.style.width = '110px'; calcTableCell = document.createElement('td'); calcTableCell.appendChild(percentChanceLabel); calcTableRow.appendChild(calcTableCell); this._super(calcTableRow, 'LuckToChance', 'Luck to Chance', 4); } }); /** * Calculator that calculates the amount of Luck required to achieve a specified percentage chance for more and better loot. */ var ChanceToLuckCalculator = Calculator.extend({ init: function() { var calculate = function(input, label) { if (input.value) { if (input.value > 100) { input.value = '100'; } if (isNumeric(input.value)) { var luckAmount = Math.ceil(Math.pow(input.value, (9 / 5))); removeChildren(label); label.appendChild(document.createTextNode(luckAmount + ' Luck')); } } }; var calcTableRow = document.createElement('tr'); var calcTableCell = document.createElement('td'); var chanceInput = document.createElement('input'); var calculateButton = document.createElement('input'); var luckAmountLabel = document.createElement('div'); calcTableCell.style.textAlign = 'right'; calcTableCell.appendChild(document.createTextNode('Chance:')); calcTableRow.appendChild(calcTableCell); chanceInput.id = 'chanceInput'; chanceInput.maxLength = '3'; chanceInput.type = 'text'; chanceInput.style.width = '25px'; chanceInput.onkeyup = function(keyEvent) { var keyID = window.event ? event.keyCode : keyEvent.keyCode; if (keyID == 13) calculate(chanceInput, luckAmountLabel); }; calcTableCell = document.createElement('td'); calcTableCell.appendChild(chanceInput); calcTableRow.appendChild(calcTableCell); calculateButton.type = 'button'; calculateButton.value = 'Calculate >>'; calculateButton.onclick = function() { calculate(chanceInput, luckAmountLabel); }; calcTableCell = document.createElement('td'); calcTableCell.appendChild(calculateButton); calcTableRow.appendChild(calcTableCell); luckAmountLabel.appendChild(document.createTextNode('0 Luck')); luckAmountLabel.style.textAlign = 'right'; luckAmountLabel.style.width = '60px'; calcTableCell = document.createElement('td'); calcTableCell.appendChild(luckAmountLabel); calcTableRow.appendChild(calcTableCell); this._super(calcTableRow, 'ChanceToLuck', 'Chance to Luck', 4); } }); function searchForCalculators() { var calculators = document.getElementsByTagName('div'); for (var i in calculators) { if (calculators[i].id == 'LuckToChance') { new LuckToChanceCalculator(); } else if (calculators[i].id == 'ChanceToLuck') { new ChanceToLuckCalculator(); } } } addOnloadHook(searchForCalculators);