In the Shadow of Virtue

Revision as of 11:46, 2 September 2010 by Galen (Talk | contribs)

"In the Shadow of Virtue" is the name of an event cycle that began during the Spring of 2010. It was said to culminate in the rebuilding of the City of Magincia by the close of calendar year 2010. (Though, at the time of writing, late Summer 2010, it is unknown if the game manufacturers are sticking to this time table, distracted as they are by the Adventures on the High Seas "booster" pack.)

The theme of the event is, the manufacturers have stated: "How good are you when no one is around?"

"In the Shadow of Virtue" is the first UO event cycle since the epic "Warriors of Destiny." While there is no indication that "In the Shadow of Virtue" is intended to be as epic as "Warriors of Destiny" was, the UO Producer has described it as "bonecrushing." Like the earlier "Warriors of Destiny" arc, certain details of and events within the "In the Shadow of Virtue" arc will be left up to the various shards' Event Moderators, and thus the details of the cycle will differ from shard-to-shard. On some shards the arc's events will appear to be sudden and blind-siding, and on some they will appear to be hinted at, foreshadowed, and built up to, in some cases for some time.

As of the time of writing, late Summer 2010, the event cycle has consisted of the following Chapters.


Chapter 1: Explorers of the Stygian Abyss

Broadly speaking, this Chapter revolved around efforts by Queens Zhah and Dawn to establish outposts (RP speak for player housing) within the Stygian Abyss. Evil magics had been preventing house placement, but Dexter, Dawn's court mage, found a way around those evil magics.

This chapter started with a meeting between Queen Dawn and Queen Zhah about the future of the Stygian Abyss where Queen Dawn assured that Britannia has no intention of sealing the Abyss or of trying to banish the entrance as this would prevent travel between two worlds and thus Britannia remains committed to the treaty. During the audience, it is revealed that both sides are unable to build an outpost inside the Abyss which Queen Zhah blamed the chaos inside the dungeon while Queen Dawn said that her advisors mentioned a greater evil, perhaps the Slasher of Veils. Ranger of the Abyss and Warden of the Abyss quest chains are offered to the players to identify the virtue nodes that can be used to decrease the influence of the Slasher of Veils and then to find the most suitable locations for the Human and the Gargoyle outposts.


Chapter 2: Lost and Found

Broadly speaking, this Chapter, revolved around Queen Dawn's efforts to uncover Lord British's long-lost vault. In that vault lay the mysterious Crystal of Duplicity, a magical artifact used by Nystul to help him create the Trammel facet, and which Dawn felt could clear away the vile demonic magics preventing building on the site of Magincia. It turned out that the enterprising thief Ricardo, who started the Ophidian War and was currently in prison, had some years prior been ahead of the curve on the Crystal -- a tad too ahead, as thieves are often wont to be.

This chapter started with the Sherry the Mouse finding a vault and a crystal near the throne room, much like the one owned by Nystul which can be used break the curse and restore Magincia according to Dexter. Avery absolved of the crime, pardoned by Queen Dawn and released from the jail. While he was decided by Dawn to lead the effort to rebuild Magincia using the Crystal of Duplicity, he decided to leave the service for a while. Minax, having heard the news about the crystal, ordered a lieutenant of hers named Crag to obtain it. Avery seen in Cat's Lair Inn in Britain, telling the story of a lost treasure found by Ricardo. In the Shadow of Virtue - Lost and Found Part 3 quest is offered to the players to find Ricardo's research about Lord British's Vault and the Crystal of Duplicity. According to this, Ricardo found out that the vault can be opened by using words of power. As of May 6, 2010, all words of power are found:

Volume 1 2 3 4 5 6 7
Word of Power An Sanct Grav Vas Ylem Nes Uus
Meaning Negate Protection Energy Great Matter  ? Raise


Chapter 3: Rise of the Bane Chosen

Broadly speaking, this chapter revolved around two perhaps-related, perhaps-unrelated (more likely related, it seems) plot points: The emergence of a group of very suspicious, violent, and genocidal humans known as the Bane Chosen, and Queen Dawn's decision to not just find the Crystal of Duplicity but to put it on display in the Throne Room of Castle Britannia proving to potentially be a major error in judgment.

This chapter started with a live event focusing the war between Ophidians and Bane Chosen. The war began just after the completion of the Stygian Abyss outposts of the Human side and the Gargoyle side. Queen Dawn decided not to take any action against the Bane Chosen.

The Bane's genocidal ambitions, however, were not confined to the evil Ophidians, and continued onto the good-aligned Meer. While not directly attacking the Meer themselves, the Bane encouraged Britannians to do so.

At around the same time, dangerous Demon Scouts appeared in various cities in Britannia, followed in short order by a massive, brutal, all-out-assault by demons and blackrock creatures on the City of Britain. During this assault, the Crystal of Duplicity was stolen.

This Chapter has thus far featured the most Event Moderator input.