Skill Bonuses

Revision as of 06:18, 6 September 2010 by Nimuaq (Talk | contribs) (added imbuing)

Skill Bonuses are mainly found on Jewelry, but also certain Artifacts. While wearing equipment with a skill bonus, such as 'Taming +15', the wearer's taming skill is increased by the amount stated, e.g. from 95 to 110. Note, that in order for skill bonuses to raise skill over 100 in this way, the wearer must also have the increased skill capacity acquired by use of Power Scrolls.

Skill Bonuses from Jewelry

Skill bonuses on normal, looted jewelry range from 1-15 in intensity, and only exist for certain skills, and in a limited variety of combinations. A piece of jewelry will have at most 5 skills with at most one skill per each of the five following groups. For example, a ring with Animal Lore, Taming, and Magery is possible. But a ring with Provocation, Tactics, and Taming is impossible. Skill bonuses on Imbued items are also subject to the limitation of 1 skill per group. In fact, this can be used to replace skills from one group with a different skill from the same group e.g. replacing Peacemaking with Healing.

Skill Group 1

Archery, Chivalry, Healing, Ninjitsu, Peacemaking, Resisting Spells

Skill Group 2

Anatomy, Bushido, Evaluating Intelligence, Necromancy, Stealing, Veterinary

Skill Group 3

Animal Lore, Discordance, Focus, Meditation, Parrying, Stealth

Skill Group 4

Provocation, Tactics, Taming, Spirit Speak, Wrestling

Skill Group 5

Fencing, Mace Fighting, Magery, Musicianship, Swordsmanship

Imbuing

The following resources are required to imbue the highest intensity of Skill Bonus (+15):

Note that you cant put multiple skills from the same skill group on the same item.

Skill Bonuses from Artifacts

Skill bonuses from artifacts function identically to skill bonuses from jewelry, but without any particular max on intensity depends on the artifact and possibly also no limit on grouping. For examples see:

Grammar of Orchish : +5 Resisting Spells +7 Anatomy

Aegis of Grace : +10 Resisting Spells

Alchemist's Bauble : +10 Magery

Ancient Farmer's Kasa : +5 Animal Lore

Ancient Samurai Do : 10 Parrying

Arms of Tactical Excellence : +12 Tactics

Bloodwood Spirit : +10 Spirit Speak +5 Necromancy

Bonesmasher : +10 Mace Fighting

Burglar's Bandana : +10 Snooping +10 Stealth +10 Stealing

Cast-Off Zombie Skin : +5 Spirit Speak +5 Necromancy

Captain John's Hat : +20 Swordsmanship

Crystalline Ring : +20 Focus and Magery

Dread Pirate Hat : +10 Random Combat Skill

Dread's Revenge : +20 Fencing

Embroidered Oak Leaf Cloak : +5 Stealth

Fallen Mystic's Spellbook : +10 Mysticism

Flesh Ripper : +10 Anatomy

Gloves of the Pugilist : +10 Wrestling

Hammer of Hephaestus : +10 Blacksmithy

Hanzo's Bow : +10 Ninjitsu

Hunter's Headdress : +20 Archery

Jacob's Pickaxe : +10 Mining

Mark of the Travesty : 2 x +10 Random Combat Skill

Melisande's Corroded Hatchet : +5 Lumberjacking

Midnight Bracers : +20 Necromancy

Resillient Bracer : +15 Resisting Spells

Shadow Dancer Leggings : +20 Stealing +20 Stealth

Song Woven Mantle : +10 Musicianship

Spell Woven Britches : +10 Meditation

Stitcher's Mittens : +10 Healing

The Dryad Bow : +5 -10 Random Archer/Paladin/Ninja Skill

The Life of a Traveling Minstrel : +5 Musicianship +5 Provocation

Talon Bite : +10 Tactics

Talking to Wisps Ward Removal : +3 Spirit Speak +5 Eval. Int

Tome of Lost Knowledge : 15 Magery

Treatise on Alchemy : +5 Magery

Wildfire Bow : +10 Archery

See Also