Skill Bonuses
Skill Bonuses are mainly found on Jewelry, but also certain Artifacts. While wearing equipment with a skill bonus, such as 'Taming +15', the wearer's taming skill is increased by the amount stated, e.g. from 95 to 110. Note, that in order for skill bonuses to raise skill over 100 in this way, the wearer must also have the increased skill capacity acquired by use of Power Scrolls.
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Skill Bonuses from Jewelry
Skill bonuses on normal, looted jewelry range from 1-15 in intensity, and only exist for certain skills, and in a limited variety of combinations. A piece of jewelry will have at most 5 skills with at most one skill per each of the five following groups. For example, a ring with Animal Lore, Taming, and Magery is possible. But a ring with Provocation, Tactics, and Taming is impossible. Skill bonuses on Imbued items are also subject to the limitation of 1 skill per group. In fact, this can be used to replace skills from one group with a different skill from the same group e.g. replacing Peacemaking with Healing.
Skill Group 1
Archery, Chivalry, Healing, Ninjitsu, Peacemaking, Resisting Spells
Skill Group 2
Anatomy, Bushido, Evaluating Intelligence, Necromancy, Stealing, Veterinary
Skill Group 3
Animal Lore, Discordance, Focus, Meditation, Parrying, Stealth
Skill Group 4
Provocation, Tactics, Taming, Spirit Speak, Wrestling
Skill Group 5
Fencing, Mace Fighting, Magery, Musicianship, Swordsmanship
Imbuing
The following resources are required to imbue the highest intensity of Skill Bonus (+15):
Note that you cant put multiple skills from the same skill group on the same item.
Skill Bonuses from Artifacts
Skill bonuses from artifacts function identically to skill bonuses from jewelry, but without any particular max on intensity depends on the artifact and possibly also no limit on grouping. For examples see:
Grammar of Orchish : +5 Resisting Spells +7 Anatomy
Aegis of Grace : +10 Resisting Spells
Alchemist's Bauble : +10 Magery
Ancient Farmer's Kasa : +5 Animal Lore
Ancient Samurai Do : 10 Parrying
Arms of Tactical Excellence : +12 Tactics
Bloodwood Spirit : +10 Spirit Speak +5 Necromancy
Bonesmasher : +10 Mace Fighting
Burglar's Bandana : +10 Snooping +10 Stealth +10 Stealing
Cast-Off Zombie Skin : +5 Spirit Speak +5 Necromancy
Captain John's Hat : +20 Swordsmanship
Crystalline Ring : +20 Focus and Magery
Dread Pirate Hat : +10 Random Combat Skill
Dread's Revenge : +20 Fencing
Embroidered Oak Leaf Cloak : +5 Stealth
Fallen Mystic's Spellbook : +10 Mysticism
Flesh Ripper : +10 Anatomy
Gloves of the Pugilist : +10 Wrestling
Hammer of Hephaestus : +10 Blacksmithy
Hanzo's Bow : +10 Ninjitsu
Hunter's Headdress : +20 Archery
Jacob's Pickaxe : +10 Mining
Mark of the Travesty : 2 x +10 Random Combat Skill
Melisande's Corroded Hatchet : +5 Lumberjacking
Midnight Bracers : +20 Necromancy
Resillient Bracer : +15 Resisting Spells
Shadow Dancer Leggings : +20 Stealing +20 Stealth
Song Woven Mantle : +10 Musicianship
Spell Woven Britches : +10 Meditation
Stitcher's Mittens : +10 Healing
The Dryad Bow : +5 -10 Random Archer/Paladin/Ninja Skill
The Life of a Traveling Minstrel : +5 Musicianship +5 Provocation
Talon Bite : +10 Tactics
Talking to Wisps Ward Removal : +3 Spirit Speak +5 Eval. Int
Tome of Lost Knowledge : 15 Magery
Treatise on Alchemy : +5 Magery
Wildfire Bow : +10 Archery
See Also