Focus

Revision as of 18:32, 20 February 2007 by JC the Builder (Talk | contribs) (New page: frame {{tocright}} The Focus skill could be defined as the "Warrior's Meditation Skill." It increases both a player's Mana and Stamina regeneration. Since a warrio...)

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The Focus skill could be defined as the "Warrior's Meditation Skill." It increases both a player's Mana and Stamina regeneration. Since a warrior's swing rate is determined by the amount of stamina he has, the ability to increase the regeneration of that attribute would be highly beneficial on the battlefield. Mana, too, is an important stat to any warrior that uses special combat moves as part of his tactics.

Hit Points, Stamina, and Mana all have stats associated with them called "10 second gains," which are set on all creatures and tell the game system how much to increase each current value by every 10 seconds. This can be seen in the way monsters regenerate their stat points over time. These stats are usually set once and never change. However, in Age of Shadows, these 10-second gains can now be increased by various skill and magic effects, like the Focus skill.

Abilities

  • For every 10 points of Focus a player has, their 10 second Stamina gain is increased by 1.
  • For every 20 points of Focus a player has, their 10 second Mana gain is increased by 1.

Training

Focus is the easiest skill to train, even if you don't want to. Every time you regenerate 1 Mana or Stamina you have a chance to gain in Focus. Thus, simply do activities which cause you to lose mana and stamina. Using up mana can be accomplished by casting any type of spell. To lower stamina you can just run around a lot. Doing both at the same time will quicken gains. The Necromancy spell Pain Spike would be especially useful.

It is best to train Focus last because chances are it will be close to 100 by the time you focus on it.

See Also