Bone

Revision as of 00:44, 19 November 2010 by Nimuaq (Talk | contribs)

Bones

The source of blood is also, strangely enough, the source of the will, and remembers the life it once embraced.

Originally meant to be a necromancy reagent, Bone is currently a Tailoring resource that is used in the creation of Bone Armor.

Just as hides must be processed into leather, characters must use a pair of scissors on various bone parts to create the resource, bone.

In addition to bone piles, which come in 10 stone and 15 stone versions, the resource bone can be made from the following: a bone, bone shards, rib cage, jaw bone, pelvis bone and spine:

Item Image Weight and Amount of Bone
East South
Bone Bone.png Bone south.png 1
Bone Pile Bone pile.png Bone pile south.png 10
Bone pile 2.png Bone pile 2 south.png 10
Bone pile 3.png Bone pile 3 south.png 15 (East) - 10 (South)
Bone pile 4.png Bone pile 4 south.png 15
Bone Shards Bone shards.png Bone shards south.png 2 (East) - 3 (South)
Jaw Bone Jaw bone.png Jaw bone south.png 1
Pelvis Bone Pelvis bone.png Pelvis bone south.png 1
Rib Cage Rib cage.png Rib cage south.png 5
Spine Spine.png Spine south.png 3


Such items are most easily found on the Shadow Wisps that frequent the Champion Spawns in Ilshenar. Giant Serpents often have bone, in addition to Spined Hides, while Tsuki Wolves offer bones as well as normal leather.


It was first seen as a Necromancy reagent in Ultima VIII: Pagan.

See Also