Elves

Revision as of 08:39, 18 March 2011 by Nimuaq (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Elf.png

Elves becomes the second playable race with the Mondain's Legacy expansion.

Quests

You can change races by completing in-game quests. They may be done an unlimited number of times.

Racial Traits

Lore

The Elves have always been a part of Sosaria, tied inexplicably to the health of the world itself. The ancient tales and the bards that sing them are definite about that fact. Elven beauty is renowned, elven valor unsurpassed, and elven artistry dazzling in its brilliance. The songs tell us, so it must be true.

There are skeptics, of course. There always are those who do not believe and cannot afford to acknowledge mysteries in their lives.

But the stories are true. The Elves do exist and serve as the caretakers of Sosaria, linked directly to the world itself, their health tied directly to that of the land. Perhaps not quite as beautiful, valorous and brilliant as legend tells us, but real nonetheless.

Night Sight

Night sight medallion.gif
Elves always have the effect of a full strength Night Sight spell.

Infused with Magic

Infused medallion.gif Elves have an increased energy resistance cap. Elven players must still increase their actual resistances through normal means (i.e. through equipment and magical effects).
  • +5 to Energy Resistance cap (75 total)

Knowledge of Nature

Knowledge of nature medallion.gif Elves receive an increase to their chance of acquiring special resources such as colored ore when mining or special boards when lumberjacking.

Difficult to Track

Difficult to track medallion.gif Elves are more difficult to track than humans.

Perception

Perception medallion.gif Elves gain an increased chance to passively detect hidden monsters and enemies.

Wisdom

Wisdom medallion.gif Elves receive a bonus to their maximum mana.

See Also