Client Patch 1.23.39b

Revision as of 07:34, 24 May 2011 by Cogniac (Talk | contribs)

ERROR: Must supply client code.

Statistics

  • Date: September 5, 1997
  • Size: Unknown
  • Notes: None

Patch Notes

  • A fix to the problem of stat effects caused by wearables not going away when the worn item is removed.
  • NPC guildmasters should stay put in their guilds soon.
  • Spellcasting creatures will now use their spells in combat regardless of who attacked first.
  • The overall rate of advancement in skills and stats will be slowed significantly. Atrophy will also be lowered commensurately.
  • A time cap will go into place on positive changes in notoriety, and in addition, gains in notoriety will be significantly slowed. Loss of notoriety however is still at the same rate as before.
  • Dying will no longer affect your notoriety in any way. If you die to a guard because he killed you on sight, you will need to play as a ghost and leave town to be safe. Otherwise he will kill you upon resurrection.
  • NPCs will now call the guards on any scoundrels they see. (Notoriety of Evil Lord or worse).
  • The starting amount of STAT points that you get to distribute as a newbie is changing to 65 from 100. This only affects strength, dexterity, and intelligence. You still have 100 points to distribute for skills.
  • A fix to the lag problems caused by lit torches. We do not know if this will fully resolve the problem, but we hope so.
  • We are instituting a cap of 200 points total across your three attributes. If you advance in one attribute when you have 200 stat points total, one of your other stats will go down.
  • Player names will appear color coded based on notoriety when you look at them. People at Evil Lord or worse will have their names appear in bright red, and people at very high notorieties will have their names appear in light blue. This way you can tell at a glance whether someone is a habitual killer.
  • We are adjusting creature populations. We will be both inscreasing the total quantity of creatures in the world and also increasing the proportions of newbie creatures.
  • Evil creatures in dungeons will attack evil players again.
  • Player-made carpentry items have been made extremely light-weight, so you can move them out of your backpack when they get in there. This also means you can sell them to shops.
  • Local boards will have a "recent killings" post that tracks recent pkill activity, giving names, titles, and professions. Players can use these to track habitual killers, post bounties on them, etc.
  • Notoriety will no longer change from mere attack/double-click.
  • The maximum amount of stamina taken for shoving has been halved.
  • The amount of weight you can carry has been increased by 30 stones across the board.
  • There are some new interface windows: the "counting" window for setting quantity of an item, the color picker, and the journal are all redone. The journal's lower tab now serves to resize the size of the scroll.
  • The frequency of magic items on monsters has been decreased considerably.

See Also

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