Damage Increase

Revision as of 04:20, 12 June 2011 by Nimuaq (Talk | contribs)

Damage Increase, or DI, increases the damage you will do on a successful melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target).

It can be found naturally on weapons and jewelery. It ranges in intensity from 1 to 50% on weapons, and 1 to 25% on jewlery. It is capped at 100% from items.

Total Damage Increase is capped at 300% ( all the above + abilities, spells, buffs )

Grapes of Wrath adds 35% Damage Increase as a temporary bonus, that cannot exceed the 100% items cap.

Damage Increase from Skills / Stats

Main article: Damage Calculations

Note that these do not count towards the 300% Damage Increase cap (posted in Five on Friday - June 1, 2007):

Tactics Damage Bonus (Percentage)

  • For Tactics Skill Levels < 100.0
    • Tactics Damage Bonus = Skill Level/1.6
  • For Tactics Skill Levels >= 100.0
    • Tactics Damage Bonus = Skill Level/1.6 + 6.25

Lumberjacking Damage Bonus (Percentage)

  • For Lumberjacking Skill Levels < 100.0
    • Skill Level/5
  • For Lumberjacking Skill Levels = 100.0
    • (Skill Level/5) + 10

Anatomy Damage Bonus (Percentage)

  • (Skill Level/2) + 5

Strength Damage Bonus (Percentage)

  • For Strength < 100
    • Strength * 0.3
  • For Strength >= 100
    • (Strength * 0.3) + 5

Imbuing

The following resources are required to imbue the highest intensity of Damage Increase (50%):

See Also

External Links