Provocation

Revision as of 07:40, 19 April 2007 by Taler (Talk | contribs)

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Using the provocation skill a player has a chance to make two creatures fight each other. Beware that if you fail the monsters will look for a new target, you.

Training

Method 1

I have and always will use the boat method for training provoke.

Line up your boats so they are all next to each other lengthwise. So now you can open the plank for all 3 and walk across. Get on the middle boat and move it back about 3-4 tiles. Stand on the middle and put your targets on seperate ships.

0-30.0 NPC Training, birds, rabbits, wild life 30-40 Cows, Hinds, Sheep, most farm animals 40-65 Bulls, scorpions, great harts, polar bears 65-90 Giant Beetles (Best gains)


After 90, you will hit the skill barrier that so many skills have today.

A work around to this is using a slayer weapon that is not for the type. This will lower your displayed skill rating 20% on the successful use on a creature if it is not the type of your slayer. The beetles will take you to 110.0 using this method.


Good Bard Knowledge

A regular instrument bought from a <80 carp or npc bought adds no benefits.

A GM Instrument adds 10% to your success chance.

A Slayer Instrument adds 20% if the creature type matches, or removes 20% if it doesn't.

With GM Music, you will have a 100% chance to pass the first skill check when provoking or peacemaking. With higher than gm, you will have an even better chance.

Method 2

30-70 Use boats with grizzly bears 70-90 Go to plague beasts, place boat move out a little bit and lure 2 plague beasts to edge of shore. They will continue to make more and more spawn for you to gain on.

90-120 move to destard and work on drakes, wyverns and dragons. VERY DANGEROUS as you can easily bring too much spawn towards you.

My thoughts, provocation is one of the most powerful skills in the game. At 120 provo and gm music, you have 100% chance to provoke 2 dragons. At gm provo and music, you only have a 60% chance. Provocation in combination with peacemaking is amazingly powerful, as creatures simply sit there until you provoke them.

See Also