Magic Reflection
Magic Reflection - In Jux Sanct | |||
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Mana Cost | 14 | ||
Minimum Skill | 38.0 | ||
Delay (seconds) | 1.5 | ||
Reagents | Garlic, Mandrake Root, Spiders' Silk | ||
Duration | Permanent | ||
Area of Effect | Caster | ||
Magery Circle | Fifth | ||
Description | The Magic Reflection spell decreases the caster's physical resistance, while increasing the caster's elemental resistances.
(-15 physical, -5 maximum physical, +10 elemental at Grandmaster Inscription). As of Publish 69, the Magic Reflection spell was enhanced to provide additional tactical options in player versus player combat only. Any direct targeted, non Area of Effect spell, regardless of its circle, can be reflected back to the original caster, excluding Bard Masteries. When a player casts magic reflect they will receive a Reflection Pool power which is based off of their Magery, Inscription and scaled by their Magic Resistance. An intuitive (yet unofficial) formula is:
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Magery Spells | ||
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First Circle |
Clumsy • Create Food • Feeblemind • Heal • Magic Arrow • Night Sight • Reactive Armor • Weaken |
|
Second Circle |
Agility • Cunning • Cure • Harm • Magic Trap • Magic Untrap • Protection • Strength | |
Third Circle |
Bless • Fireball • Magic Lock • Poison • Telekinesis • Teleport • Unlock • Wall of Stone | |
Fourth Circle |
Arch Cure • Arch Protection • Curse • Fire Field • Greater Heal • Lightning • Mana Drain • Recall | |
Fifth Circle |
Blade Spirits • Dispel Field • Incognito • Magic Reflection • Mind Blast • Paralyze • Poison Field • Summon Creature | |
Sixth Circle |
Dispel • Energy Bolt • Explosion • Invisibility • Mark • Mass Curse • Paralyze Field • Reveal | |
Seventh Circle |
Chain Lightning • Energy Field • Flamestrike • Gate Travel • Mana Vampire • Mass Dispel • Meteor Swarm • Polymorph | |
Eighth Circle |
Earthquake • Energy Vortex • Resurrection • Summon Air Elemental • Summon Daemon • Summon Earth Elemental • Summon Fire Elemental • Summon Water Elemental |