Ask & Answer No. 1
You ask and we answer. In the last days our team took the time to address some of the questions that keep coming in. If you have something you want to know about Ultima Online and the team, post your questions on your fansite. All interesting questions will be collected and send to our team, so we can continue to answer them. Here are the first seven: (September 10, 2012)
1. Would it be possible to convert the older quests to the new Quest system? The older system only allows one quest to be active at a time. (Drachenfels, General Chat)
Mesanna: Are you speaking about the context questions vs the paperdoll quests? I know this is not the answer you want to hear but without looking deeper into the code we can not give a definite answer for this question.
2. Are Harpsichord Rolls a permanent or time limited drop? If limited, when will they stop? (popps, Stratics)
Mesanna: This is a permanent addition to the game, hopefully in the future we can add additional music rolls.
3. Can you mention Fansites by URL in game.... there has been talk in the past you can and then some say you cannot (Rupert Avery, UO Auctions)
Mesanna: Yes, you can advertise any URL in game on your profile as long as it DOES NOT sell any items.
4. There's a number of items that were introduced with SA that resemble & relate to the other Imbuing crafting ingredients. But they have no current use. Fey Wings, Fur, Horn of Abyssal Infernal, Kepetch Wax, Lodestone, Primeval Lich Dust, Slith Eye, Vile Tentacles, Void Core. Are there plans to make all those items, or some of them usable at one point? (Nystul, Ask the Devs)
Kyronix: We're always looking for new and creative uses for underutilized ingredients and are currently working on adding some to upcoming content.
5. Hello, I just want to ask a question about Distilling. Are there any plans to expand it so that wines, beers, ales and sake can be made? Thanks (Edward Striker, Ask the Devs)
Mesanna: I will add this to our list of things to do, good suggestion Edward.
6. Is there any plans to make Golems semi "bondable" at some point in time? The big problem with Golems nowadays is that not only are they mostly underpowered, but also that any training put into them is undone when they can die so easily. Another part of the solution, would of course be to lessen the cooldown incurred upon healing the Golem. The cooldown is currently like 30 seconds, which is WAY too long. It should be shortened to something like 10 seconds. (PlayerSkillFTW, Ask the Devs)
Mesanna: We have talked about adding new golens to advanced Tinkering, but we are not going to add another golem to be a training punching bag for Luna.
7. Are there any plans to review getting to and from certain areas of Siege? There are many places on the shard that you cannot gate to from the Ter Mur facet and also from many places in the Tokuno facet, for example to areas around Luna and also areas around Yew and Skara Brae. (When you try, you get a very unhelpful message that says your spell doesn't seem to work.) The inconsistencies make no sense at all and cause a lot of frustration for newcomers to the shard, especially when they work hard to make enough gold to place a house in an area that looks ideal for housing (because it's sooooo empty) and then find out that the reason for the emptiness is just plain old bugginess. (Tina Small, Ask the Devs)
Mesanna: Tina we agree, and we are entering a problem report on this today.