Catskills:The City Court and Jail
The City Court and Jail
- Owner: The Children of Darkness
- Shard: Catskills
- Facet: Malas
- Coordinates: 32°20 N, 1°24 E
- Directions: The Courthouse is located on the Malas facet, just west of the city of Umbra in the old abandoned orc fort right before you get to the Malas Mountain Pass.
- Type: Courthouse and Jail of the Children of Darkness in Vamp's Lair
- Operational Status: Open to Public
- Roleplay: Required
Description
The City Court and Jail is exactly what you think it is: a court and a jail.
Layout
Outside: The Entryway
The entryway to the courthouse and the jail are on the first floor. The Courthouse is on the second floor but the grand stairways up are seen here. The jail is through the iron-clad double doors.
1st Floor: The Jail
The jail is unique in its construction, made of ground Hecatolite which is a form of feldspar, a mineral that forms from volcanic magma. It is known more commonly as Moonstone. The properties of which diminish if not completely remove the powers of all werewolves. The mineral can apparently scatter moonlight and block the effects of the full moon on werewolves. This has the effect of stopping their transformations. Moonstone also has the power to effective drain the power of all downworlders, such as vampires and witches/warlocks. Mages will be unable to cast their spells here. This fact effectively makes the jail at Vamp's Lair one of the few to be able to effectively hold magical or affliction-based criminials.
2nd Floor: The Grand Courtroom
This is where all dockets/cases come to trial. A jury of peers is randomly selected based on a pre-interview. The fate of all criminals would lie on their hands. The courthouse can sometimes hold open trials, which allow all common citizens of Umbra to witness. But sometimes, especially when there are downworlders involved, those trials will be closed to the public.
3rd Floor: The Executioner's Room
Title pretty much says it all. When you are sentenced to death, regardless of what you are, you are brought here.
4th Floor: Rooftop Viewing Room
Rooftop viewing is made for those who can sustain the sun's rays.
Screenshots
Neighboorhood
The Dark Tower is located in Vamp's Lair (known publicly as just The Lair), a player-ran city owned and operated by the Children of Darkness guild. It is building number 1 in our overhead diagram to the right. The other buildings surrounding the tower are: The Dark Tower, The Encyclopedia Britannia, The Millennium Nightclub, The Church of the Sun, the Reprieve for Resting Souls, and the famous Bloody Brew Tavern. Vamp's Lair is conviniently located in the abandoned orc fort just east of the Malas Mountain Pass, a short distance from the city of Umbra.
History
The guild headquarters has had two different names throughout it's history. The very first of course was famously known as "The Spirit Tower", located at the foot of the Shrine of Spirituality, pre-Trammel and was erected on December 3rd, 1997. It was the first full effort of the guild to fund a bigger home than the small houses we occupied behind what was then Lord Blackthorn's castle in Britain. When the Siege of Trinsic happened, Minax then desecrated the shrines, which forced us to rename the guild tower to "The Dark Tower". When the release of Trammel saw many of our members retire, we still kept the tower for years to come. Now, that the Children of Darkness have resettled in Sosaria (after an 8 year hiatus, playing other MMO's) on January 2010 in the moon of Malas, we once again built a tower that would reflect the same spirit as the original tower and named it after such.
But, we did not relinquish our right to the original Spirit Tower in Felucca. It is now known as "The Death Tower" and it is where all our PvP events with our sister guild (unknown to most) operates out of.
Staff
Zoe Marchand is the resident curator and messenger. Our guild members use her to keep abridged of all the latest happenings in the lands of Sosaria and with our own coven.
Masquearade
All of our vampires, half-breeds, and lycans are under the complete facade of the masquerade (hidden from true view). No player can "sense" or otherwise absolutely know for certain that we are downworlders, unless shown to be so.