Self Repair
Revision as of 01:03, 5 September 2017 by SpY (Talk | contribs) (→Explanation: added comma for sentence context)
Explanation
- When an item takes damage, the Self Repair property adds durability equal to its intensity (so SR 1 would add one point, SR 5 would add 5 points.)
- It then sets a timer, and Self Repair doesn't go off again on that item for 60 seconds, even if the item gets damaged again.
- If an item with the Self Repair property is imbued, Self Repair will be stripped from the item. Likewise, Self Repair is not an imbuable property.