Khal Ankur

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The original cultist leader of death and sacrifice, Khal Ankur's demise galvanized his dedicated worshipers to erect the grand tomb known as Khaldun, the final resting place of their beloved leader. Only recently he has returned and can be summoned by any brave warriors willing to challenge his minions.

Statistics

Khal Ankur Statistics
Spawn Locations Khaldun
Fame 22500 Slayer Vulnerability None
Karma -22500 Alignment Evil
First Seen Publish 101 Pack Instinct None
Loot
Gold 4000 - 5000 Magic Items 16
Special Felucca: Power Scrolls, Trammel: Halloween Costumes Cut Up
Attributes
Strength 701 - 900 Hit Points 15,000
Dexterity 201 - 350 Stamina 203 - 650
Intelligence 101 - 250 Mana 101 - 250
Barding Difficulty 160.0 Taming Difficulty N/A
Base Damage 33 - 55 Preferred Foods None
Skills
Wrestling 118.4 - 123.9 Poisoning
Tactics 100.0 Magery ---
Resisting Spells 140.2 - 160.0 Evaluating Intelligence ---
Anatomy 100.0 Meditation ---
Detecting Hidden Hiding
Parrying Healing
Necromancy Spirit Speak
Mysticism Focus
Spellweaving Discordance
Bushido Ninjitsu
Chivalry Special Abilities Meteor Swarm, Teleport
Resists and Damage
Types Physical Fire Cold Poison Energy
Resistances 80 - 90% 80 - 90% 60 - 70% 80 - 90% 80 - 90%
Damage 25% 50% --- --- 25%


Tactics

Khal Ankur is the boss of dungeon Khaldun. He is slow moving but strong, with the ability to summon his cultist leaders to fight alongside him. He has no slayer.

His ability to rain down meteors on all nearby opponents can and will cause significant damage to everyone within an eight tile radius.

See Also