Five on Friday - August 23, 2007
"With the recent addition of a timer to enchanted apples, strangle became much more powerful in PvP. Will this situation be improved in the future?"
Adding a 2 minute timer didn't produce exactly the result we were looking for, so we plan to revist this in an upcoming publish.
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"Why isn't auto stealth detecting working properly on Siege/Mugen?"
Passive stealth detection is purposefully turned off on Siege and Mugen.
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"In KR, the gilded dress, formal shirt, fur sarong, fur cape, fur boots, and flower garland are all using placeholder art. What's up with that?"
CatHat says:
"I’m awaiting some technical hoo-hah to be dealt with, so we can introduce MORE paperdoll art and add images for clothing and armor that are duplicates at the moment."
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"The resource randomization changes didn't stop scripters at ALL!"
No, they didn't - they weren't intended to. As everyone has pointed out, it would have been a really bad way to do it. No, this change was purely aimed at the economy, scripters and all.
Valorite, frostwood, etc, are *supposed* to be rare and hard-to-get - being able to pick them up casually does weird things to the economy. Yes, we expect prices to rise for items made from those resources. They should rise - the gap in price between an iron/normal item and a val/frostwood item should be pretty large, given that the intended rarity of the components is vastly different. (And has always been vastly different - however, the spawn rarity wasn't affecting the actual rarity much at all, because all you had to do to get valorite was recall around for a bit.)
Scripters still have an advantage, yes - that's why we consider it cheating :P However, if you have a system that will run KR, and you haven't played around with the target by resource macro, do so! It should make strip-mining a much more viable and less tedious proposition.
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"I set off one of my fireworks while it was lying on the ground, and it blew up all the ones near it. Is this on purpose?"
Yes! Draconi explains:
There are 5 levels of fireworks, and each one has an explosive range that will set off others nearby. The five levels are based on the fame of the monster. Type / Range
- "a small firecracker": Same tile only
- "a medium firecracker": 1 tile
- "a large firecracker": 2 tiles
- "an extra-large firecracker": 2 tiles
- "one of the best fireworks ever": 3 tiles
(Warning! Currently fireworks will also blow up nearby ones even if they are locked down, so be careful if you want to leave them on display - this is a bug.)
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Town Hall: Seattle
Don't miss next week's Town Hall in Seattle! We'll be talking about the 10th Anniversary and giving you a sneak peek at some new Stygian Abyss concept art, as well as the usual demos, discussion, and Q&A. RSVP now!
Also, don't forget the Austin Town Hall, only two weeks away!
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You're getting the FoF a day early because I'm on a plane to Seattle tomorrow - hope to see y'all there!
- Jeremy