Five on Friday - February 1, 2008
"When using a bow with a damage type, like Silvani's Feywood Bow which has 100% energy damage, and a quiver that has other damage modifiers, like the Quiver of Fire which has 50% physical and 50% fire damage, which set of modifiers are used to determine damage?"
Leurocian checked this one out, and it turns out that the quiver damage type overrides the bow damage type (it only affects bows - it won't affect a melee weapon at all.)
So in this case, with the Quiver of Fire equipped, the bow will do 50% physical and 50% fire damage, and no energy damage at all.
--
"What are the properties for the special wood types?"
Another one of those "it's about time!" updates - Here you go!
Also, just to clarify last weeks' update - the wood-based runic kits CAN stack properties - so if you're using a Runic Ash Saw, for example, it is possible to roll Luck twice at 50% intensity, bringing the total intensity for that property to 100% - well above the theoretical intensity maximum of 75% for an Ash Runic, and it will look like only one property was added, when an Ash should generate a minimum of two. If you're seeing fewer properties on your wooden items than you think you should have, this may well be what's happening.
(Also, the Runic Properties page now has the charges for all the runics, by request :) )
--
Playguide Update Roundup
Quite a few Playguide pages have been updated in the last week - here's a selection of new facts, formulae, and pages of interest:
Evaluating Intelligence: Page now has the correct relationship between Eval Int and Magery damage (for you math fans, the actual formula used to generate those results is adjusted damage = (base damage * ( 30 + (9 * Eval Int/10) ) ) / 100.)
Resisting Spells: Lists the Spellweaving spells affected by Resisting Spells (Bushido, Ninjitsu, and Chivalry have no skills that are affected by Resist Spells.)
Special Moves: The Samurai Empire and Mondain's Legacy special moves have been added, and all moves have been updated with the weapons that use them.
Bonus! ML Dungeon Overview: I can't actually take credit for this one - I just found it, lost and lonely, on the internal web server :)
Crafting skills: Now list all the non-Heartwood-recipe craftable items with ingredients and skill needed, including the SE and ML ones.
All skills now have their primary and secondary stats listed. (Those are the stats that will be raised by using that skill.)
--
"What, if any, is the effect of Spirit Speak on the amount of mana leeched when in wraith form?"
First, mana leeched in Wraith form will be between 5%-23% of the damage done to the target - with a minimum of 1 mana leeched and a maximum of the target's total mana.
With no Spirit Speak, the mana leeched will be 5% of the damage done (after resists) - so if you do 50 damage to your target while in Wraith form with no Spirit Speak, you'll leech 2.5 mana. At GM spirit speak, you will leech 20% of the damage done - in the above case, you'd leech 10 mana. Legendary gets you to 23%, which gives you a total of 11.5 mana leeched in the above case.
For the math fans, the formula is percent leeched = ((15 * Spirit Speak)/100) + 5
--
"Do the damage modifiers on quivers come from the quiver you have equipped or the quiver the arrow or bolt came from? I equip the quiver of lightning but I have several other quivers for the weight reduction in my pack with bolts and arrows."
Leurocian banged on this one:
"The answer appears to be that the damage type and bonus comes from the quiver you have equipped, even if it has 0 arrows or bolts.
Example: Let’s say a Quiver of Fire is in a character’s backpack. It delivers 50% physical / 50% fire damage. The archer has 100 arrows in this quiver. She also has a Quiver of Ice equipped with no arrows in it. It delivers 50% physical / 50% cold damage. The archer shoots arrows at a creature with 100% physical and 100% fire resist. The result: the creature takes 50% of the delivered damage as cold damage from the Quiver of Ice. The Quiver of Fire is ignored, even though the arrows are coming from it."
--
Jacksonville Town Hall
Remember, the first Town Hall of the new year will be March 1 in Jacksonville, FL at Dave and Busters. The RSVP page isn't updated yet, but you can get the address and time on our Town Hall page - we'd love to see you all there!
--
Fansite News
Whispering Rose Radio has a couple of upcoming events:
"Deal or No Deal UO Style will be in Lake Superior at 6pm Eastern this Saturday Feb. 1, 2008 and, instead of up to 10 Million in Ultima Online Gold, you can win up to 50 Million Ultima Online gold this week, delivered to the shard of your choice!!! (North American Shards, Oceania and Europa are included....1/3 the Gold will be delivered to Siege if that's the winner's choice)
Right after Deal or No Deal UO Style there will be gates in front of the Lake Superior Studio that will take you to the Xanadu "LOOT HOUSE" with DJ Landon ready to open the doors to all to carry away as much LOOT as they can carry in a timed event. (this is a millions and millions give away on a 1st come 1st serve basis)
At 10pm Eastern TorAnn of Sonoma will have gates in Luna, Sonoma going to Fel for Casino Night!!!! This is going to have a super blast and you can use your newbie gold. (DJ Sandman will trade UO Gold on your shard for Sonoma Gold so you will not be broke to play at "Casino Night" and transfer your winnings back after the event is over free of charge)
All these events will be broadcast LIVE on Whispering Rose Radio
BE THERE!!!!
~a message from DJ Sandman of Whispering Rose Radio~
I'm Proud to announce that "Shard Chatter" on Whispering Rose Radio will have special guests from Chesapeake and followed with special guests from Napa.
Shard Chatter begins on Friday, February 1, at 10 PM Eastern Time on Whispering Rose Radio. Check out the website for more info - thank you!!
--
We love you, yes we do... and we will prove it to you!
- Jeremy