Hit Harm
- Gives an item a percentage chance to cast the magery spell Harm on a successful hit.
- Intensity ranges between 2% - 50%, however artifacts may exceed the maximum limit, such as Sword of the Stampede.
Imbuing
The following resources are required to imbue the highest intensity of Hit Harm (50%):
- 5 Magical Residue
- 10 Emeralds
- 10 Parasitic Plants