Lizardman
These reptilian creatures are savage, but very Intelligent - perhaps equal in intellect to humanity, though without the moderating influences of civilization. They love gold, and will play the brigand on parties that are insufficiently protected.
Mondain created Lizardmen in his dark laboratories, along with many other strange, hybrid creatures, including minotaurs, orcs, and goblins.
Statistics
Lizardman Statistics | |||
---|---|---|---|
Spawn Locations | Cold Blood Champion Spawn, Sleeping Dragon Champion Spawn, Wrong, Crane Marsh, Despise Felucca Level 1, New Haven Mine, Nox Tereg, Lizardman Village, Bog of Desolation, Destard Swamps, Fens of the Dead | ||
Fame | 1500 | Slayer Vulnerability | Lizardman Slayer, Reptile Slayer |
Karma | -1500 | Alignment | Evil |
First Seen | Day One | Pack Instinct | None |
Loot | |||
Gold | 50-75 | Magic Items | |
Special | Level 1 Treasure Map | Cut Up | 12 Spined Hides, 1 Raw Rib |
Attributes | |||
Strength | 96-120 | Hit Points | 58-72 |
Dexterity | 86-105 | Stamina | 86-105 |
Intelligence | 36-60 | Mana | 36-60 |
Barding Difficulty | 50.3 | Taming Difficulty | N/A |
Base Damage | 5-7 | Preferred Foods | None |
Skills | |||
Wrestling | 50.1-70.0 | Poisoning | 0 |
Tactics | 55.1-80.0 | Magery | 0 |
Resisting Spells | 35.1-60.0 | Evaluating Intelligence | 0 |
Anatomy | 0 | Meditation | 0 |
Detecting Hidden | Hiding | ||
Parrying | Healing | ||
Necromancy | Spirit Speak | ||
Mysticism | Focus | ||
Spellweaving | Discordance | ||
Bushido | Ninjitsu | ||
Chivalry | Special Abilities | ||
Resists and Damage |
Types | Physical | Fire | Cold | Poison | Energy |
---|---|---|---|---|---|
Resistances | 25-30 | 5-10 | 5-10 | 10-20 | |
Damage | 100% |
See Also
- Tiana the Guard, who offers a kill quest involving Lizardmen.