Atlantic:Azalin

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Azalin the Lich Lord
Player: Azalin
Place of Birth: Unknown
Class: Unknown
Guild: Order of the Ebon Skull
Personal Data
Real Name: Unknown
Aliases: Unknown
Race: Lich Lord
Age: Unknown
Height: Unknown
Weight: Unknown
Eye Color: Unknown
Hair Color: Unknown
Biographical Data
Residence: Unknown
Former Guilds: Unknown
Marital Status: Unknown
Relatives: Unknown
Accolades
Unknown
Abilities
Unknown
Unique Equipment
Unknown
None




A page from the Tome: The Birth of an Old Evil

As it is written in the diary of Nahman the Mad, a scholar long dead, this is the day a dreaded evil came to our land. In the guise of a little child, this one grew... and as time ravaged the weak fleshlings, he grew in power. He is called by many names, whispered about in bedtime stories but he is all too real. Only a few outside of his Order have looked upon his face and survived unscathed. I have been to the monster's inner sanctum and the darkness I found there still lingers in my soul... Fear him, for his power is unbound and his bony hands reap more and more souls. He is the horror among horrors... nameless to many, but you call him... Azalin, the Lich Lord.

The Story of the Lich Lord

The history of Azalin before he came to Sosaria is lost deep in the Mists of Antiquity. All that is known concerning his ancient past is that he came from a realm of utter evil from which he ruled with several other Dark Lords. Some speculate that this was a tainted shard that was lost to the Guardian, while others whisper that it was another place altogether, a separate plane of existence. Regardless, centuries ago, walking out from the Mists; Azalin found himself in Britannia. A place of light and beauty, a place ripe for the taking. He had seen such places before and knew that there were always seeds of darkness waiting to be harvested. And this place had been sown with many such seeds...

Upon arriving this plane, the Lichlord found himself extremely weakened. There was still incredible power within his ancient bones but it paled in comparison to his former might. The ability to walk among mortals was still within his means and this he did. Azalin found himself in Moonglow, the City of Mages. By joining this magical community, Azalin was able to learn about the realm of Britannia and its inhabitants.

Within the echoing halls of the Lycaeum, the Lichlord found evidence that proved the existence of Necromancy. From where he had come from, Necromancy was rife throughout the land. Here it had a very secretive following. He read the tale of the incestuous siblings, Lathiari and Kyrnia who had been the first to discover the Dark Art. Being banished for their sins, the two necromancers fled humanity and experimented in earnest. At one point they had achieved the exalted state of Lichdom, just as Azalin had.

These two had also spoke of powerful artifacts known as Shrine Stones. According the undead pair, one of these stones existed on an island of ice. Azalin had read about such a place in his studies, a place not far at all from Moonglow. Visiting the local graveyard, the Lichlord found several of the lesser undead wandering aimlessly. Forcing a sense of direction in their unlives, Azalin led them to the coast. There they found a lone boat with a few drunken, singing men. There were some who were not even aware that they had died until they felt their corpse move against their own volition. As Azalin's entourage grew he made way to Ice Island.

Once setting foot on the wretched landscape, Azalin knew that he had found his new home. There wasn't a sign of greenery anywhere on the island. Wolves howled in the distance and the numbing cold almost matched the void that was his heart. For many a day and night the Lichlord and this minions scourged the land, searching for the Shrine Stone mentioned in the journals of Kyrnia and Lathiari. In a local dungeon known as Deceit, powerful undead roamed. There Azalin made a few allies but they did not reveal the location of the stone, and so he searched anew.

Finally, after some time on the northern tip of the island, the small undead army found an ankh. The ankh continually bled a crimson stream that formed into a bloody pool set in the middle of a mound of bones. Extremely charmed by the local, Azalin searched the area for the stone and found a marble pedestal surrounded by hanging skeletons. Upon the pedestal rested a skull, black as pitch, darker than midnight this grinning artifact greedily adsorbed the very light that fell upon it.

Approaching the ebon skull, Azalin felt an incredible aura of power emanating from it and actually felt humbled a bit by its raw strength. The skull spoke to Azalin, telling him many a dark thing. This Ebon Skull was a focal point of the powers of Entropy in the realm of Britannia. Its purpose was to oppose both Order and Chaos, its purpose was to devour their champions and send them screaming into the maw of Oblivion. The Skull told him of others who followed it and served the cause of Entropy. Lathiari, Kyrnia, Zog and the Black Lich were but a few who had answered its call.

The Artifact requested a service from Azalin, in return for the restoration of his former power. The Lichlord, forever seeking more power, agreed to this service. He was to gather more of his kind under him, to serve the powers of Oblivion, to unleash the power of Necromancy upon the innocents and to slay the very land itself. Using his restored power, Azalin called forth the earth itself and the bones of the unliving to form into a spiraling tower. This he dubbed Golgotha, the Tower of Skulls. Here would reside the new found Order of the Ebon Skull. An order of Necromancers and Undead alike who heard the calling of decay, who longed for the world to be a darker place.

Moments later the very first to answer his call came shuffling from the dungeon Deceit. Skeletal knights, zombies, ghouls and ghosts made way to the beacon of darkness that was Golgotha. the Order of the Ebon Skull had been born and the world quaked and knew real terror.