Horde Minion
Horde Minions can be summoned by use of the Summon Familiar spell. Although they can't be ordered around like a standard pack animal, they will wander around and automatically loot nearby corpses for the player. They can hold a maximum of 400 stones.
Statistics
- Note that these statistics belong to the Horde Daemons inside the Fan Dancer Dojo, statistics of the summons differ from the ones below.
Horde Minion Statistics | |||
---|---|---|---|
Spawn Locations | Fan Dancer Dojo | ||
Fame | 500 | Slayer Vulnerability | Demon Slayer |
Karma | -500 | Alignment | Evil |
First Seen | Pack Instinct | None | |
Loot | |||
Gold | Magic Items | ||
Special | Cut Up | None | |
Attributes | |||
Strength | 16 - 40 | Hit Points | 10 - 24 |
Dexterity | 31 - 60 | Stamina | 31 - 60 |
Intelligence | 11 - 25 | Mana | 11 - 25 |
Barding Difficulty | 26.6 | Taming Difficulty | N/A |
Base Damage | 5 - 10 | Preferred Foods | None |
Skills | |||
Wrestling | 25.1 - 40.0 | Poisoning | --- |
Tactics | 0.1 - 15.0 | Magery | 10.0 |
Resisting Spells | --- | Evaluating Intelligence | --- |
Anatomy | 0.0 | Meditation | --- |
Detecting Hidden | Hiding | ||
Parrying | Healing | ||
Necromancy | Spirit Speak | ||
Mysticism | Focus | ||
Spellweaving | Discordance | ||
Bushido | Ninjitsu | ||
Chivalry | Special Abilities | ||
Resists and Damage |
Types | Physical | Fire | Cold | Poison | Energy |
---|---|---|---|---|---|
Resistances | 15 - 20% | 5 - 10% | 0% | 0% | 0% |
Damage | 100% | --- | --- | --- | --- |