Publish 19
The following is a list of changes deployed as Publish 19 on July 30, 2003.
New Systems
Spells, Skills and Special Moves
- The special moves Concussion Blow, Crushing Blow, Shadowstrike, Whirlwind, Moving Shot, and Infecting Strike will now cost less mana to use.
- Base Magery spell damage has been slightly increased by 1 to 2 points for direct damage spells, and players will also now receive a slight bonus to spell damage based on their intelligence.
- Telekinesis will no longer work on lockdowns or “heavy” items, such as the stone faces in Khaldun.
- The Pain Spike spell has had its damage reduced versus players.
- The Paladin Cleanse by Fire ability has had its base damage reduced slightly.
- Vengeful Spirit now vanishes once its target is dead, no matter who killed the target.
- The mouseover description for the Curse spell should now reflect its new ability to reduce resistances.
- Using the inscription/meditation/cancel target combination no longer causes the player to be unable to use skills.
- Peacemaking should now be effective against creatures that have already been provoked.
- Instruments must now be in your backpack at the time the peacemaking skill goes off.
- The special move “Doublestrike” will no longer mean two automatic hits; it will now be possible for the second strike to miss. There will also be a 10% damage penalty on the hit.
- “Hit chance increase” and “Defense chance increase” should now be properly factored into combat calculations (ie a 40% hit chance increase will now change a base value of 50% chance to hit into a 70% chance to hit, rather than 90% as it was doing previously).
- Players can now successfully use the resurrection ability granted to them by following the Virtue of Sacrifice.
- The Paladin ability Sacred Journey should now work correctly when recalling from a boat key.
- The amount of steps your character can take while using the Stealth skill is now equal to your Stealth score divided by 5 (instead of by 10).
- Characters’ ability to passively reveal other hidden or stealthed players will now rely only on Stealth and Detect Hidden skill, and will no longer take into account Dexterity and Intelligence.
Crafting and Item Changes
- The “exceptional” bonus for player-crafted items (weapons and armor) has been improved to 35%.
- Creating exceptional tools through tinkering now adds additional uses to the newly created tools.
- An issue with exceptional quality items not showing their correct names has been fixed.
- Several weapon types can now be repaired, including non-crafted magic wands, pitchforks, clubs, orc masks, black staffs, and glacial staffs, as well as quarterstaffs, gnarled staffs, pickaxes, and shepherd's crooks.
- Wearing a leather cap obtained as loot or from an NPC should no longer prevent you from being able to meditate.
- Juka bows should now receive their correct special “slayer” properties once they are modified with gears.
- Powder of Temperament should now work on all metal weapons and armor.
- Tribal spears are no longer able to be enhanced.
- Being dismounted by a lance will no longer cause a target to take damage from falling. This only applies to lances wielded by mounted attackers. (Note that this bug was inadvertently included in the Publish 18 bugfix list, when in fact it had been moved back to Publish 19. Sorry about the confusion!)
- All leather and studded leather can now be hued with a leather dye tub.
- BODs will now correctly recognize objects made from special materials, even if they are not hued.
- All weaponsmiths vendors should now offer BODs.
- Gypsy Blacksmiths (iron workers) in the gypsy camps of Ilshenar should now offer BODs.
- Players should no longer lose some items when combining two large Bulk Order Deeds.
- Players can no longer set the mining status on pickaxes that other people are carrying.
- Poisoned weapons will now show as poisoned in their Item Property Display, as well as the level of poison and the number of uses left on the weapon.
- Prospectors Tools will now update their remaining charges on their Item Property Display as the charges are used.
- Plant resources should now stack correctly.
- Orange petals, green thorns and red leaves will now auto-stack.
- Plants are now accessible when locked down through all stages of their growth.
- Daemon bone armour should now be generated correctly as loot on Meer mages.
- Keys can now be copied again successfully.
- Players can now stack bolas without causing some of them to become unusable.
- Generic items (for example, reagents, gold, and ingots) should now stack correctly.
Housing, Lockdowns and Secures
- Players who lose a newly placed house due to a shard revert should no longer be subjected to a 7-day waiting period before obtaining another house.
- House signs will now reflect the change when a house owner uses the Name Change Program to change their character name.
- Players should no longer receive the message "You cannot place items into a moving crate" when trying to place items into a secured bag in a customized house.
- Non-standard containers, such as picnic baskets and skeletons, for example, can now be accessed while locked down in a house.
- Game boards should no longer add additional lockdowns to your lockdown count when game pieces are moved. This fix also fixes any game pieces that had become locked down through this bug previously. (To clarify, if a game board is locked down, the pieces can be moved. The "Set Security" context option can control who can move the pieces.)
- Players should now be able once again to hide and use detect hidden in their own house with 100% success.
- If a player attempts to ban someone from a private house, they will receive a system message informing them that they cannot do this, rather than giving them a targeting cursor.
- Players may no longer secure containers that are inside other containers.
- Guildstones should now be ejected from houses when they are customized.
- Losing a guildstone from a house should no longer prevent players from placing a new one.
- Players can no longer remove secure containers from a house and still keep them secure.
- All unlocked containers should now show the number of items and weight they contain in their Item Properties Display.
- Vendors and barkeeps will no longer be booted from the house when the house owner changes the house sign or foundation style.
- NPC vendors should no longer refer to items as “an unnamed item” if the owner has not entered a description.
- A text error in the house info gump has been fixed.
- Players should now be able to use holiday bells when locked down.
Pets and Followers
- The amount of stats lost by pets upon resurrection has been reduced.
- The time it takes to heal a pet with bandages has been reduced by 2 seconds.
- Players can no longer cause their “number of followers” value to become stuck by logging out while still having a familiar summoned.
- Familiars can now attack guildmates without any interference from guards.
- Balls of Pet Summoning will now update their remaining charges on their Item Property Display when they are recharged.
- Monsters should now focus their aggression on a player immediately if that player mounts a pet that has attacked the monster.
- Bonded, dead pets can no longer get stuck at shrines.
- Pets will no longer go aggressive if their owner casts a damaging spell, such as Pain Spike, on themselves.
- An issue with pets not following players up stairs has been fixed.
- Creatures immune to poison can no longer become poisoned by walking over poisonous swamp pools.
- Swamp Dragon barding is once again providing the correct amount of damage reduction (10% reduction to all damage types for normal quality, and 20% for exceptional).
Faction Issues
- An issue that allowed players to cause a faction sigil to permanently decay, as well as turn themselves permanently purple, has been fixed.
- Nonfaction players can no longer recall into the Minax faction stronghold.
- Players can no longer remount a warhorse instantly after being dismounted.
- We have fixed an issue that allowed a placed house to block entry to the Shadowlords faction stronghold.
- Using Arms Lore on a faction robe no longer results in a bark about your bank balance.
- Faction sigils can no longer be insured.
- Stolen faction sigils should now display the name of the town that they belong to while in a faction character's backpack.
Quest, Treasure and Dungeon Changes
- Characters should now receive the treasure map or the horn of retreat while doing Uzeraans Quest. (Note: this bug was incorrectly listed as fixed in Publish 18, but was pushed to Publish 19.)
- All new Paladin characters should now spawn inside Uzeraan's Mansion, and receive the Paladin Directed Experience Quest.
- The aggressive Paladin NPC on the necromancer quest should no longer kill players repeatedly.
- Necromancers on the Directed Experience quest should now receive a reminder on the use of spirit speak after their first kill.
- Monster spawn in Haven has been decreased to prevent non-young characters from being unable to complete the Paladin Directed Experience quest (young players are able to get through the tutorial quests without being attacked, but non-young characters learning the Paladin skill for the first time were being attacked by too many creatures for them to handle).
- Puzzle boxes in Khaldun should now spawn loot correctly.
- Treasure chests in dungeons will now have a chance of containing magic items.
- Treasure maps, SOS bottles, the Dungeon Doom “Lich guardians”, and Khaldun “puzzle boxes” have had their loot improved. In addition, reagents inside treasure map chests will stack together.
- Players can no longer disarm a Zealot of Khaldun knight of his Viking Sword.
- A teleporting issue with a rune in the Cyclops/Titan dungeon in Ilshenar has been fixed.
- Power scroll distribution has been tweaked to prevent any one player from getting all the power scrolls when a champion spawn is taken down.
Miscellaneous Bugfixes
- Champion Titles will now decay over time.
- Players will now be able to toggle whether or not their Champion spawn title displays on their paperdoll through a “Toggle Monster Title” option in their context menu.
- An issue causing Vet Reward data to be sent multiple times has been fixed.
- Players can no longer recall away from a bank in 3D and still have access to their bank box.
- Boats can once again be refreshed by double-clicking the plank.
- The Item Properties display on a ship’s hold will now show the item count and weight contained on that ship.
- Players can no longer insta-log on boats.
- Hair styling deeds must now be in a player’s backpack in order for them to be usable.
- We have fixed an issue where teleporting would sometimes not work when players teleported between areas at a different z-axis.
- Guild titles should no longer vanish after recalling.
- Guild abbreviations will now be visible as part of a character's name, including allnames mode.
- Many NPCs have had their gold stores increased, making begging a more useful skill.
- Players carrying Order/Chaos shields can now heal and cure each other.
- Frost spiders will now deal cold damage instead of fire.
- Characters should now remain in combat mode when crossing server boundaries.
- Old bless deeds (meaning pre-AOS) should no longer disappear if a player escapes out of the targeting cursor.
- Old Clothing Bless deeds can now successfully bless items again.
- Players who turn grey from looting can now have guards called on them by other players.
- There is now a time delay in effect for gaining Justice points, which means players can no longer gain Justice points by rez-killing murderers.
- Young players who die in Malas should now be teleported to a healer.
- Healers on the steps in Luna will now resurrect ghosts properly.
- Characters should no longer be sent to the middle of the ocean when logging in with certain templates.
- An issue with the AOS launch gift claiming gump has been fixed.
- We have fixed an issue that caused stuck gumps to not appear for characters logging in on a non-AOS-enabled client after upgrading their account to AOS.
- A crashing issue involving guildstones has been fixed.