Talk:Herding

Herding is often used by many stealth tamers to lure spawn away from a group, or simply have a critter follow you while taming. It is also used by stealthers in pvp to lure blocking animals, trapping a defender. Although not a popular skill, it is not "useless." Meridus 21:52, 29 July 2008 (PDT)


I dunno, it sounds pretty useless to me. :S

But then, I don't really know how it works. So! Questions:

Will the same amount of skill allow you to herd any creature, or do you need more for certain creatures? No way I'd spend precious skill points just to be able to lead creatures, I can do that already by targeting them in combat mode then running away. It seems Peacemaking or Honor would be far more effective then even my own method of frequent castings of Invisibility.

Regarding "blocking animals", it's uncommon that you'll be fighting next to creatures that the combatants couldn't easily kill off. An exception might be champion spawns, but those have monsters appearing so quickly that sending in more seems redundant.

Does herding prevent the monster from attacking you or others?

- Bomb Bloke 23:45, 29 July 2008 (PDT)


Generally for around 60 skill points you can herd any animal. This is mainly because there is no timer delay to use the skill again if you fail. You can herd as many animals as you wish. Herded animials will not gate or recall.

For pvp you can drag literally hundreds of animals as blockers. Its easy, quick, and effective. (Factions) You can target the entire herd to follow the stealther. Or you can place the animals where you want. + Karma creatures can be used to attack reds. Running into 50 unicorns can create a problem. You can drag Greater Dragons out of dungeons. Don't have to tame them, just use stealth and place where needed. (Again Factions)

For taming its more used for splitting herds. Pulling 1 of the 20 dragons in Destard to the side to tame. For training tamers, it is much easier to have a cow follow and come to you, than the other way around.

To me "Useless" means it is broken, no longer supported by game mechanics. This skill is still supported by game mechanics, and is not broken. Meridus 10:54, 30 July 2008 (PDT)