Two-Handed Weapon
An Item Property on all weapons is that they are either One-Handed Weapons or Two-Handed Weapons. Generally speaking and relative to one-handed models, two-handed weapons:
- do more damage;
- are slower.
Bushido, Parrying & Two-Handed Weapons
With the samurai skill, Bushido, a character has a greater chance at Parrying a blow if he or she is equipped with a two-handed weapon rather than a one-handed weapon and a shield. Holding a shield will actually decrease your chance for a successful parry.
The following table was presented in several posts, on several forums:
- 100 Parrying + shield = 30% chance to block
- 100 Parrying + two-handed weapon = 15% chance to block
- 100 Parrying + 100 Bushido + two-handed weapon = 30% chance to block
Weapon Macros
The recommendations related to creating macros that allow for quick weapon switches weapons are mixed. One school of thought is that it is better to experience a slight additional delay by first un-equipping both hands, and then arming, which definitively avoids the "you already have something in your hands" error. Another school of thought advocates creating macros that disarms a specific hand and then equips a specific weapon; proponent claim that the "you already have something in your hands" error is just not an issue.
Weapons
Swordsmanship
The standard sword class of weapons are primarily designed to chop and slice opponents. As it offers the largest range of weapons to choose from by far, the Power Scrolls required to become a Legendary Swordsman are considered extremely valuable.
Another exclusive bonus to Swordsmen is the Axe weapon class. These add an additional Damage Increase bonus dependant on your character's Lumberjacking skill, though this is typically considered too low to be worth pursuing.
Note that as the Tinkering skill has no Runic Tools, the items it produces are seldom used as primary weapons in combat. On the other hand, the only swords which may be used with the Poisoning skill are created by Tinkers (the Butcher Knife and the Cleaver).
Fencing
Fencing weapons are used to stab'n'jab opponents, allowing the user to quickly attack while at the same time maintaining a defense. It is the best melee class available for use with Poisoning.
All items in this category can be made by Blacksmiths, with the exception of the Pitchfork (an uncraftable weapon).
Type | Base Damage |
Primary Move |
Secondary Move |
Weapon Speed | |
---|---|---|---|---|---|
Double Bladed Staves | 12 - 13 | Double Strike | Infectious Strike | 2.25s | |
Elven Spellblades | 12 - 14 | Psychic Attack | Bleed Attack | 2.5s | |
Kama | 9 - 11 | Whirlwind Attack | Defense Mastery | 2s | |
Lajatang | 16 - 18 | Defense Mastery | Frenzied Whirlwind | 3.5s | |
Pikes | 14 - 16 | Paralyzing Blow | Infectious Strike | 3s | |
Pitchforks | 13 - 14 | Bleed Attack | Dismount | 2.5s | |
Sai | 9 - 11 | Block | Armor Pierce | 2s | |
Short Spears | 10 - 13 | Shadowstrike | Mortal Strike | 2s | |
Spears | 13 - 15 | Armor Ignore | Paralyzing Blow | 2.75s | |
Tekagi | 10 - 12 | Dual Wield | Talon Strike | 2s | |
War Cleavers | 10 - 12 | Disarm | Bladeweave | 2s |
Mace Fighting
Simply put, mace class weapons are designed to crush (or at least bruise) your opponents. Sometimes spikes are added in order to cause additional flesh wounds.
They deal an extra hit to the stamina level of targets, while also lowering the durability of their armor at an accelerated rate.
Note that as the Tinkering skill has no Runic Tools, the items it produces are seldom used as primary weapons in combat.
Poisoning cannot be used with mace fighting.
Type | Base Damage |
Primary Move |
Secondary Move |
Weapon Speed |
Crafting Skill | |
---|---|---|---|---|---|---|
Black Staves | 13 - 16 | Whirlwind Attack | Paralyzing Blow | 2.75s | Uncraftable | |
Gnarled Staves | 15 - 17 | Concussion Blow | Paralyzing Blow | 3.25s | Carpentry | |
Nunchaku | 11 - 13 | Block | Feint | 2.5s | Tinkering | |
Quarter Staves | 11 - 14 | Double Strike | Concussion Blow | 2.25s | Carpentry | |
Shepherd's Crooks | 13 - 15 | Crushing Blow | Disarm | 2.75s | Carpentry | |
Tessen | 10 - 12 | Feint | Block | 2s | Blacksmithy | |
Tetsubo | 12 - 14 | Frenzied Whirlwind | Crushing Blow | 2.5s | Carpentry | |
War Hammers | 17 - 18 | Whirlwind Attack | Crushing Blow | 3.75s | Blacksmithy |
Archery
There are two main types of weapons available to practitioners of Archery, bows and crossbows. The former require a good supply of Arrows on hand, while the more technical crossbows fire smaller Bolts at enemies. All of these can be crafted by Bowyers.
Bows are typically slightly faster to fire then crossbows and also usually offer a larger attacking radius. On the other hand, crossbows often pack more punch per bolt and so might be the better choice for a lengthy battle.
The Elven Composite Longbow is the only Archery class weapon that can be used with Poisoning (via Serpent Arrow).
While not technically a weapon, it's worth mentioning that any archer worth his or her salt will be carrying a Quiver with them.
All Archery weapons are Two-Handed Weapons, unless they have the Balanced property. For this reason, when crafting with Runic Tools, you might consider the Lightweight Shortbow.
Type | Base Damage |
Range | Ammunition | Primary Move |
Secondary Move |
Weapon Speed | |
---|---|---|---|---|---|---|---|
Bows | 15 - 19 | 10 | Arrows | Paralyzing Blow | Mortal Strike | 4.25s | |
Composite Bows | 13 - 17 | 10 | Arrows | Armor Ignore | Moving Shot | 4s | |
Elven Composite Longbows | 12 - 16 | 10 | Arrows | Force Arrow | Serpent Arrow | 4s | |
Magical Shortbows | 9 - 13 | 10 | Arrows | Lightning Arrow | Psychic Attack | 3s | |
Yumi | 16 - 20 | 10 | Arrows | Armor Pierce | Double Shot | 4.5s | |
Crossbows | 18 - 22 | 8 | Bolts | Concussion Blow | Mortal Strike | 4.5s | |
Heavy Crossbows | 20 - 24 | 8 | Bolts | Moving Shot | Dismount | 5s | |
Repeating Crossbows | 8 - 12 | 7 | Bolts | Double Strike | Moving Shot | 2.75s |