Ultima Online: Mondain's Legacy
Ultima Online: Mondain's Legacy | |
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Release date: | August 30, 2005 |
Developer: | Electronic Arts |
Publisher: | Electronic Arts |
Website: | www.uo.com/uoml |
Credits |
Ultima Online: Mondain's Legacy, also known as UO:ML, is Ultima Online's seventh expansion. This expansion focused content more on existing and veteran players, rather then trying to draw new players. It was also the first expansion to only be available via digital download instead of the traditional retail box.
Features
- New Race: Elves, with Racial Abilities added for both races.
- New Quest System - Hundreds of quests
- New Community Collections - Turn in items for new rewards.
- Crafting: Ingredients for Recipes to craft dozens of new items.
- New Skill: Spellweaving
- New City: Heartwood
- New Special Moves: Bladeweave, Force Arrow, Lightning Arrow, Psychic Attack, Serpent Arrow, Force of Nature
- New Dungeons: Bedlam, Blighted Grove, Labyrinth, Painted Caves, Palace of Paroxysmus, Prism of Light, and The Citadel
- Peerless Bosses: Extremely tough monsters giving valuable loot
- Housing: New Elven House Tile Sets, 20% Increased Storage, Aquariums, and Parrots
Promotions
Players who pre-ordered before August 30, 2005 received a Charger of the Fallen Statuette.
Lore
The Elves have been a part of Sosaria since the beginning of time, tied indivisibly to the health of the world itself. The ancient bards' tales tell of Elven beauty, valor unsurpassed, and dazzling artistry. But the Elves have been absent for so long, and human memory is fragile. Did they ever exist? Are Elves but a treasured fantasy an old man tells his grandchildren by the wavering light of the fire?
There are skeptics. There always are those who do not believe or cannot afford to acknowledge the greatest mysteries.
But the stories are true. The Elves do exist. They serve as caretakers to Sosaria, linked directly to the world itself, their health tied directly to that of the land. Perhaps not quite as beautiful, valorous, and brilliant as legend tells us. Real, but isolated and alone, they live out their lives in The Heartwood amidst the mighty branches of the world tree. Their knowledge has been passed from Lorekeeper to Lorekeeper, although their language is unsuited to writing and their traditions are complex and subtle. The Elves form a community in the truest sense, sharing equally and caring for one another with no concept of family or wealth.
They once walked Sosaria side by side with humans. Before the gem was shattered, the Elves were immortal. They ventured forth from their home to explore and enjoy the wonders of the world in their care. They befriended humans and exchanged gifts. And then, in an instant of unmitigated anguish, they were cut off from Sosaria. Immortal Elven lives by the hundreds were extinguished in the blink of an eye. For the Elves, the loss of their immortality and the grief of their lost kinsmen were only the beginning. As caretakers who could not heal, the Elves were isolated and helpless, yet still tied irrevocably to the health of the world.
Upon Sosaria, less than a dozen Elves survived, unable to reach their home and unaware of the full ramifications of the shattering of the Gem of Immortality. In time, they took a human mate and adapted to life as a mortal, their Elven blood mixing with the human bloodlines. For all intents and purposes, the Elves ceased to exist in the world, save for the songs and the tales. Until now...
Screenshots
Ninjas guard The Citadel
Complete a quest to enter the Prism of Light
Heartwood is the Elven city
External links
Expansions of Ultima Online | |
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Expansions |
The Second Age • Renaissance • Third Dawn • Lord Blackthorn's Revenge • Age of Shadows • Samurai Empire • Mondain's Legacy • Kingdom Reborn • Stygian Abyss • Time of Legends |
Boosters |