Difference between revisions of "Blood Oath"
m (added icon image) |
m |
||
Line 21: | Line 21: | ||
[[Necromancy Spells]] | [[Necromancy Spells]] | ||
− | [[Category:Necromancy | + | [[Category:Necromancy Spells]] |
− | + |
Revision as of 02:54, 5 January 2008
- Spell Name: Blood Oath
- Spell Type: Necromancy
- Skill Needed: 20
- Mana Needed: 13
- Reagents: Daemon Blood
- Base Casting Time: 1.5 seconds
- Words of Power: In Jux Mani Xen
- Effect: Temporarily creates a dark pact between the caster and the target. Any damage dealt by the target to the caster is increased, but the target receives the same amount of damage.
The effect lasts for ((Spirit Speak skill level - target's Resisting Spells skill level) / 80 ) + 8 seconds.
Notes
- This Necromancy spell is thrown by both players and monsters. From the attacker's point of view, the damage you do is increased, but every time you damage the caster of the spell, you take the same damage as well. Although Blood Oath never misses while in effect, Publish 48 of November 27, 2007, increased the effectiveness of Resisting Spells against it.
- Resisting Spells now reduces a percentage of Blood Oath damage by the following formula:
((Resisting Spells Skill x 10) / 20) + 10 = percentage of damage resisted.