Difference between revisions of "Intelligence"
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− | __NOTOC__[[Intelligence]] is one of three [[statistics]], or "stats", that constitute a character's "physical" form. The amount of intelligence a character possesses determines his or her [[mana]]. The unmodified maximum intelligence is 125 points. Intelligence, along with a host of other information, is displayed on the [[Character Status Menu]]. | + | __NOTOC__[[Intelligence]] is one of three [[statistics]], or "stats", that constitute a character's "physical" form. The amount of intelligence a character possesses determines his or her [[mana]], successful use of the [[Skills|skill]] [[Meditation]], and in certain spell damage calculations. The unmodified maximum intelligence is 125 points. Intelligence, along with a host of other information, is displayed on the [[Character Status Menu]]. |
− | ==Intelligence | + | ==Intelligence Bonuses== |
An [[Item Property]] that affects a character's intelligence is the aptly named Intelligence Bonus, which imparts a one-for-one increase in a character's base intelligence statistic. The non-artifact range for Intelligence bonus is +1 to +8. There ''are'' items that when equipped, reduce a character's intelligence (e.g., Insert Example Here). | An [[Item Property]] that affects a character's intelligence is the aptly named Intelligence Bonus, which imparts a one-for-one increase in a character's base intelligence statistic. The non-artifact range for Intelligence bonus is +1 to +8. There ''are'' items that when equipped, reduce a character's intelligence (e.g., Insert Example Here). | ||
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+ | Another "bonus" of having high intelligence was mentioned in August of 2007 via [[Publish 46]]. According to the Preliminary Publish Notes, "Players now have a better chance of actively meditating at high intelligence/low mana values." | ||
==Intelligence & Damage== | ==Intelligence & Damage== | ||
− | Intelligence also affects the amount of damage inflicted upon an opponent by several [[Magery Spells]]: [[Magic Arrow]]; [[Fireball]]; [[Lightning]]; [[Mind Blast]]; [[Energy Bolt]]; [[Explosion]]; [[Flamestrike]]; and [[Harm]]. It should be noted that Harm is also modified by the distance from the target. There are numerous formulae for determining spell damage, for example, the Mind Blast | + | Intelligence also affects the amount of damage inflicted upon an opponent by several [[Magery Spells]]: [[Magic Arrow]]; [[Fireball]]; [[Lightning]]; [[Mind Blast]]; [[Energy Bolt]]; [[Explosion]]; [[Flamestrike]]; and [[Harm]]. ''It should be noted that Harm is also modified by the distance from the target.'' There are numerous formulae for determining spell damage, for example, the damage from the spell, Mind Blast: Base Damage + ((Magery + Intelligence) / 5), rounded down. |
==Other's Intelligence== | ==Other's Intelligence== |
Revision as of 20:11, 13 January 2008
Intelligence is one of three statistics, or "stats", that constitute a character's "physical" form. The amount of intelligence a character possesses determines his or her mana, successful use of the skill Meditation, and in certain spell damage calculations. The unmodified maximum intelligence is 125 points. Intelligence, along with a host of other information, is displayed on the Character Status Menu.
Intelligence Bonuses
An Item Property that affects a character's intelligence is the aptly named Intelligence Bonus, which imparts a one-for-one increase in a character's base intelligence statistic. The non-artifact range for Intelligence bonus is +1 to +8. There are items that when equipped, reduce a character's intelligence (e.g., Insert Example Here).
Another "bonus" of having high intelligence was mentioned in August of 2007 via Publish 46. According to the Preliminary Publish Notes, "Players now have a better chance of actively meditating at high intelligence/low mana values."
Intelligence & Damage
Intelligence also affects the amount of damage inflicted upon an opponent by several Magery Spells: Magic Arrow; Fireball; Lightning; Mind Blast; Energy Bolt; Explosion; Flamestrike; and Harm. It should be noted that Harm is also modified by the distance from the target. There are numerous formulae for determining spell damage, for example, the damage from the spell, Mind Blast: Base Damage + ((Magery + Intelligence) / 5), rounded down.
Other's Intelligence
A character can use the Evaluate Intelligence skill to assess the wisdom of creatures, NPCs, and other players. A practitioner of Evaluate Intelligence will see the following intelligence message in-game; the table below includes a range for the applicable intelligence statistic:
Strength Message | Target’s Strength |
---|---|
Slightly less intelligent than a rock | 1-9 |
Fairly Stupid | 10-19 |
Not the brightest | 20-29 |
About Average | 30-39 |
Moderately intelligent | 40-49 |
Very intelligent | 50-59 |
Extremely intelligent | 60-69 |
Extraordinarily intelligent | 70-79 |
A formidable intellect, well beyond even the extraordinary | 80-89 |
A definite genius | 90-99 |
Superhumanly intelligent in a manner you cannot comprehend | 100+ |