Difference between revisions of "Dryad Allure"
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|description=Dryad Allure can be used to charm any humanoid creature. The charmed creature will act like any [[Pets]] or [[Summoned]] creatures. Allured monsters will never lose loyalty and always follows commands, responding "Very Well" to each one. Charmed creatures take 3 follower slots, no matter the type. Upon release, the charmed creature will say, "Sorry, but no." Upon a failure to charm, the message "The Humanoid becomes enraged by your charming attempt and attacks you." is given. Charming is effective on meer, savages, ratmen, the named ratman and ettin located in [[Sanctuary]], and any non-paragon or non-named monster that is in the repond group ([[Titan]]s, [[Cyclopean Warrior]]s, [[Ettin]]s, all [[Orc]] types, and all [[Ogre]] types), not including reptilian humanoids such as [[Lizardman|Lizardmen]]. Charmed creatures must be removed from the subserver they were charmed on for another of their type to spawn. | |description=Dryad Allure can be used to charm any humanoid creature. The charmed creature will act like any [[Pets]] or [[Summoned]] creatures. Allured monsters will never lose loyalty and always follows commands, responding "Very Well" to each one. Charmed creatures take 3 follower slots, no matter the type. Upon release, the charmed creature will say, "Sorry, but no." Upon a failure to charm, the message "The Humanoid becomes enraged by your charming attempt and attacks you." is given. Charming is effective on meer, savages, ratmen, the named ratman and ettin located in [[Sanctuary]], and any non-paragon or non-named monster that is in the repond group ([[Titan]]s, [[Cyclopean Warrior]]s, [[Ettin]]s, all [[Orc]] types, and all [[Ogre]] types), not including reptilian humanoids such as [[Lizardman|Lizardmen]]. Charmed creatures must be removed from the subserver they were charmed on for another of their type to spawn. | ||
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Latest revision as of 17:53, 27 January 2008
Dryad Allure - Rathril | |||
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Mana Cost | Minimum Skill | Casting Delay | |
40 | 52.0 | 3.0 | |
Duration | Until the creature is slain, released, or abandoned | ||
Area of Effect | One creature | ||
Arcane Focus Bonus | +2% chance to charm per additional arcanist | ||
Description | Dryad Allure can be used to charm any humanoid creature. The charmed creature will act like any Pets or Summoned creatures. Allured monsters will never lose loyalty and always follows commands, responding "Very Well" to each one. Charmed creatures take 3 follower slots, no matter the type. Upon release, the charmed creature will say, "Sorry, but no." Upon a failure to charm, the message "The Humanoid becomes enraged by your charming attempt and attacks you." is given. Charming is effective on meer, savages, ratmen, the named ratman and ettin located in Sanctuary, and any non-paragon or non-named monster that is in the repond group (Titans, Cyclopean Warriors, Ettins, all Orc types, and all Ogre types), not including reptilian humanoids such as Lizardmen. Charmed creatures must be removed from the subserver they were charmed on for another of their type to spawn. |
See Also
Minimum Skill | Spellweaving Spells | |
0 | Arcane Circle · Attunement · Gift of Renewal · Nature's Fury | |
10 | Immolating Weapon · Thunderstorm | |
24 | Arcane Empowerment · Ethereal Voyage · Reaper Form | |
38 | Gift of Life · Summon Fey · Summon Fiend | |
52 | Dryad Allure · Essence of Wind | |
66 | Wildfire | |
80 | Word of Death |