Difference between revisions of "Spell Damage Increase"

(New page: == Spell Damage == Your '''Evaluating Intelligence''' is the first thing that comes into play with your spell damage. The formula for how much spell damage your getting from your eval. i...)
 
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== Spell Damage ==
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'''Spell Damage Increase''' is an [[Item Property]] that, surprisingly, increases the damage of any magical attack cast. It is capped at 15% for [[PvP]], but this 15% only applies to the actual spell damage increase property found on some items.  For [[PvE]] there is no cap on spell damage, so pack it on.  There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on.
  
Your '''Evaluating Intelligence''' is the first thing that comes into play with your spell damage. The formula for how much spell damage your getting from your eval. int. is this: ((EvalInt * 3) / 100) + 1
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==Calculating Spell Damage==
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Your [[Evaluating Intelligence]] is the first thing that comes into play in calculating spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((Evaluating Intelligence * 3) / 100) + 1
  
'''does the above for eval = a flat # damage added or is it a % added to base damage?'''
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The next factor involved in spell damage is [[Intelligence]].  The formula for this is 1% spell damage increase for every 10 points of Intelligence, or (Intelligence / 10) and drop the decimals.
  
The next factor in your spell damage is your '''Intelligence'''.  The conversion for this would be 1% spell damage for every 10 intelligence you have, or (INT / 10) and drop the decimals.
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The next factor is the [[Inscription]] Skill bonus.  This bonus only takes effect when you have Grandmaster, or 100.0, or better in Inscription.  This is a 10% damage bonus for [[Magery Spells]].
 
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The next factor is the '''Inscription''' Skill bonus.  This bonus only takes effect when you have '''GM''' or '''100.0''' in inscribe on your character.  This is a 10% damage bonus for magery spells
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'''Spell Damage Increase''' is possibly the most important factor, but often the most misunderstood. Spell damage is capped at 15% for PvP, but this 15% only applies to the actual spell damage increase property found on some items.  For PvM there is no cap on Spell damage, so pack it on.  There is no formula needed for spell damage because it is a true conversion, 10% spell damage means your spell damage is increased 10% and so on.
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'''question is does the 10% add the % from the base damage or the % after all the previous factors are figured in?'''
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[[Category:Item Properties]]
 
[[Category:Item Properties]]

Revision as of 19:01, 10 February 2008

Spell Damage Increase is an Item Property that, surprisingly, increases the damage of any magical attack cast. It is capped at 15% for PvP, but this 15% only applies to the actual spell damage increase property found on some items. For PvE there is no cap on spell damage, so pack it on. There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on.

Calculating Spell Damage

Your Evaluating Intelligence is the first thing that comes into play in calculating spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((Evaluating Intelligence * 3) / 100) + 1

The next factor involved in spell damage is Intelligence. The formula for this is 1% spell damage increase for every 10 points of Intelligence, or (Intelligence / 10) and drop the decimals.

The next factor is the Inscription Skill bonus. This bonus only takes effect when you have Grandmaster, or 100.0, or better in Inscription. This is a 10% damage bonus for Magery Spells.