Difference between revisions of "Leather"
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'''Leather''' is one of the material types used by [[Tailoring|Tailors]] in [[Ultima Online]]. It can be purchased from [[NPC]] [[vendor]]s, but is usually harvested from corpses. | '''Leather''' is one of the material types used by [[Tailoring|Tailors]] in [[Ultima Online]]. It can be purchased from [[NPC]] [[vendor]]s, but is usually harvested from corpses. | ||
− | In order to obtain leather, you must first kill a creature then use a bladed weapon on the body. The '''Leather Hides''' will then be placed on the corpse for you to collect. These [[Weight|weigh]] five [[stone]]s each, but can be converted to normal leather by using [[Scissors]] on them (reducing the weight down to a stone apiece). Either way leather is stackable. | + | In order to obtain leather, you must first kill a creature then use a [[Bladed|bladed weapon]] on the body. The '''Leather Hides''' will then be placed on the corpse for you to collect. These [[Weight|weigh]] five [[stone]]s each, but can be converted to normal leather by using [[Scissors]] on them (reducing the weight down to a stone apiece). Either way leather is stackable. |
Another way to harvest leather is to skin creatures with a [[Skinning Knife]] equipped. This way, the hides are automatically converted to leather then placed in your backpack. | Another way to harvest leather is to skin creatures with a [[Skinning Knife]] equipped. This way, the hides are automatically converted to leather then placed in your backpack. | ||
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==Leather Types== | ==Leather Types== | ||
− | There are 4 different kinds of leather: Normal, Spined, Horned and Barbed. The three special | + | There are 4 different kinds of leather: Normal, Spined, Horned and Barbed. The three special types give additional properties to [[Tailoring|Tailor]] crafted armor: |
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| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | Barbed | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | Barbed | ||
|- | |- | ||
− | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | [[Image:Physical resist icon.png]] Physical Resist | + | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | [[Image:Physical resist icon.png]] [[Resistances|Physical Resist]] |
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | ||
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |5 | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |5 | ||
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| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |2 | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |2 | ||
|- | |- | ||
− | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | [[Image:Fire resist icon.png]] Fire Resist | + | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | [[Image:Fire resist icon.png]] [[Resistances|Fire Resist]] |
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | ||
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | ||
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| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |1 | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |1 | ||
|- | |- | ||
− | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | [[Image:Cold resist icon.png]] Cold Resist | + | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | [[Image:Cold resist icon.png]] [[Resistances|Cold Resist]] |
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | ||
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | ||
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| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |2 | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |2 | ||
|- | |- | ||
− | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | [[Image:Poison resist icon.png]] Poison Resist | + | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | [[Image:Poison resist icon.png]] [[Resistances|Poison Resist]] |
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | ||
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | ||
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| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |3 | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |3 | ||
|- | |- | ||
− | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | [[Image:Energy resist icon.png]] Energy Resist | + | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | [[Image:Energy resist icon.png]] [[Resistances|Energy Resist]] |
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | ||
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | ||
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| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |4 | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |4 | ||
|- | |- | ||
− | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | Luck | + | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | [[Luck]] |
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | ||
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |40 | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |40 | ||
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| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | ||
|- | |- | ||
− | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | Tailoring Required | + | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | [[Tailoring|Tailoring Required]] |
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | ||
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |65 | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |65 | ||
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</td></tr></table></center> | </td></tr></table></center> | ||
− | Humans gain two extra pieces of leather when skinning, and leather is also affected by the " | + | Humans gain two extra pieces of leather when skinning, and leather is also affected by the "double resources" rule in the Felucca ruleset. |
− | For example, an [[Elves|elf]] hunting [[Polar Bear]]s in [[Trammel]] would get 16 leather per kill, while a [[human]] hunting the same creatures in Felucca would get (16 + 2) x 2 = 36 leather per kill.<br><br> | + | For example, an [[Elves|elf]] hunting [[Polar Bear]]s in [[Trammel]] would get 16 leather per kill, while a [[human]] hunting the same creatures in [[Felucca]] would get (16 + 2) x 2 = 36 leather per kill.<br><br> |
==See Also== | ==See Also== |
Revision as of 18:31, 16 May 2008
Template:Leather resourcesLeather is one of the material types used by Tailors in Ultima Online. It can be purchased from NPC vendors, but is usually harvested from corpses.
In order to obtain leather, you must first kill a creature then use a bladed weapon on the body. The Leather Hides will then be placed on the corpse for you to collect. These weigh five stones each, but can be converted to normal leather by using Scissors on them (reducing the weight down to a stone apiece). Either way leather is stackable.
Another way to harvest leather is to skin creatures with a Skinning Knife equipped. This way, the hides are automatically converted to leather then placed in your backpack.
Hides can be turned in for reward points in the Britain Library Collection.
Leather Types
There are 4 different kinds of leather: Normal, Spined, Horned and Barbed. The three special types give additional properties to Tailor crafted armor:
Leather | File:Leather normal.gif | File:Leather spined.gif | File:Leather horned.gif | File:Leather barbed.gif |
---|---|---|---|---|
Armor | Normal | Spined | Horned | Barbed |
Physical Resist | 5 | 2 | 2 | |
Fire Resist | 3 | 1 | ||
Cold Resist | 2 | 2 | ||
Poison Resist | 2 | 3 | ||
Energy Resist | 2 | 4 | ||
Luck | 40 | |||
Tailoring Required | 65 | 80 | ?? |
Creature Drop Rates
|
|
|
|
Humans gain two extra pieces of leather when skinning, and leather is also affected by the "double resources" rule in the Felucca ruleset.
For example, an elf hunting Polar Bears in Trammel would get 16 leather per kill, while a human hunting the same creatures in Felucca would get (16 + 2) x 2 = 36 leather per kill.