Difference between revisions of "Detecting Hidden"
Bomb Bloke (Talk | contribs) |
Bomb Bloke (Talk | contribs) m |
||
Line 1: | Line 1: | ||
[[Image:Flag_detecting_hidden.gif|frame]] | [[Image:Flag_detecting_hidden.gif|frame]] | ||
{{tocright}} | {{tocright}} | ||
− | '''Detecting Hidden''' can be used to reveal hidden players and traps. There is both a passive and active form of Detect Hidden. When invoking this skill (active use), the character is given a targeting reticule and asked, "Where will you search?" The skill check is run when an area is selected. If successful, hidden | + | '''Detecting Hidden''' can be used to reveal hidden players and traps. There is both a passive and active form of Detect Hidden. When invoking this skill (active use), the character is given a targeting reticule and asked, "Where will you search?" The skill check is run when an area is selected. If successful, hidden [[character]]s and [[trap]]s within the search range will be revealed. The further a hidden character or item is from the targeted tile, the less chance to detect successfully. A stealther may re-hide immediately upon detection, wherein [[Tracking]] should then be used. |
There is a 6 second delay between uses of Detecting Hidden. The passive Detect Hidden range against a character using Stealth is a 4 tile radius; stealthers are advised to stay at least 4 tiles away from others. Detect Hidden works against both [[Invisibility]] and [[Stealth]], though not equally. Invisible characters are easier to detect. Use of the Detecting Hidden skill in a home the character owns or is friended to is always 100% successful. | There is a 6 second delay between uses of Detecting Hidden. The passive Detect Hidden range against a character using Stealth is a 4 tile radius; stealthers are advised to stay at least 4 tiles away from others. Detect Hidden works against both [[Invisibility]] and [[Stealth]], though not equally. Invisible characters are easier to detect. Use of the Detecting Hidden skill in a home the character owns or is friended to is always 100% successful. | ||
Line 17: | Line 17: | ||
* [[Lockpicking]] | * [[Lockpicking]] | ||
* [[Remove Trap]] | * [[Remove Trap]] | ||
− | * http://guide.uo.com/skill_14.html | + | * [http://guide.uo.com/skill_14.html Detecting Hidden page on UO.com] |
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 02:24, 20 August 2008
Contents
Detecting Hidden can be used to reveal hidden players and traps. There is both a passive and active form of Detect Hidden. When invoking this skill (active use), the character is given a targeting reticule and asked, "Where will you search?" The skill check is run when an area is selected. If successful, hidden characters and traps within the search range will be revealed. The further a hidden character or item is from the targeted tile, the less chance to detect successfully. A stealther may re-hide immediately upon detection, wherein Tracking should then be used.
There is a 6 second delay between uses of Detecting Hidden. The passive Detect Hidden range against a character using Stealth is a 4 tile radius; stealthers are advised to stay at least 4 tiles away from others. Detect Hidden works against both Invisibility and Stealth, though not equally. Invisible characters are easier to detect. Use of the Detecting Hidden skill in a home the character owns or is friended to is always 100% successful.
You require at least 50 points each in the Lockpicking and Detecting Hidden skills in order to start training in the Remove Trap skill.
Training
Method 1
Go to a popular Moongate in Felucca (such as Yew) and reveal away. Every person that comes through will help you gain and people are often hiding around the Moongate for PVP.
Method 2
Join a faction and have a bunch of enemy faction traps placed next to each other. This method can be extremely quick for gains, but is difficult to setup. If you don't get any gains, reveal players until you do and then go back to the traps.