Difference between revisions of "Item Properties"
m (→Special) |
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Line 11: | Line 11: | ||
| 1% - 15% | | 1% - 15% | ||
| Persistent | | Persistent | ||
− | | | + | | Jewelry / Weapons / Armor / Shields |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Damage Increase]] | ! [[Damage Increase]] | ||
| 1% - 25/50% | | 1% - 25/50% | ||
| Hit | | Hit | ||
− | | | + | | Jewelry / Weapons |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Defense Chance Increase]] | ! [[Defense Chance Increase]] | ||
| 1% - 15% | | 1% - 15% | ||
| Persistent | | Persistent | ||
− | | | + | | Jewelry / Weapons / Shields |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Dexterity]] Bonus | ! [[Dexterity]] Bonus | ||
| 1 - 8 | | 1 - 8 | ||
| Persistent | | Persistent | ||
− | | | + | | Jewelry |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Durability]] | ! [[Durability]] | ||
Line 36: | Line 36: | ||
| 1% - 15% | | 1% - 15% | ||
| Persistent | | Persistent | ||
− | | | + | | Jewelry / Weapons / Armor /Shields |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Enhance Potions]] | ! [[Enhance Potions]] | ||
| 5% - 25% | | 5% - 25% | ||
| Persistent | | Persistent | ||
− | | | + | | Jewelry |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Faster Cast Recovery]] | ! [[Faster Cast Recovery]] | ||
| 1 - 3 | | 1 - 3 | ||
| Persistent | | Persistent | ||
− | | | + | | Jewelry |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Faster Casting]] | ! [[Faster Casting]] | ||
| 1 | | 1 | ||
| Persistent | | Persistent | ||
− | | | + | | Jewelry / Weapons |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Fire Resist]] | ! [[Fire Resist]] | ||
| 1% - 15% | | 1% - 15% | ||
| Persistent | | Persistent | ||
− | | | + | | Jewelry / Weapons / Armor / Shields |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Hit Area Attack]] | ! [[Hit Area Attack]] | ||
Line 66: | Line 66: | ||
| 1% - 15% | | 1% - 15% | ||
| Persistent | | Persistent | ||
− | | | + | | Jewelry / Weapons |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Hit Dispel]] | ! [[Hit Dispel]] | ||
Line 111: | Line 111: | ||
| 1 - 8 | | 1 - 8 | ||
| Persistent | | Persistent | ||
− | | | + | | Jewelry |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Lower Mana Cost]] | ! [[Lower Mana Cost]] | ||
| 1% - 8% | | 1% - 8% | ||
| Persistent | | Persistent | ||
− | | | + | | Jewelry / Armor |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Lower Reagent Cost]] | ! [[Lower Reagent Cost]] | ||
| 1% - 20% | | 1% - 20% | ||
| Persistent | | Persistent | ||
− | | | + | | Jewelry / Armor |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Lower Requirements]] | ! [[Lower Requirements]] | ||
Line 131: | Line 131: | ||
| 1 - 100 | | 1 - 100 | ||
| Persistent | | Persistent | ||
− | | | + | | Jewelry / Weapons / Armor |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Mage Armor]] | ! [[Mage Armor]] | ||
Line 146: | Line 146: | ||
| 1 - 8 | | 1 - 8 | ||
| Persistent | | Persistent | ||
− | | | + | | Jewelry / Armor |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Mana Regeneration]] | ! [[Mana Regeneration]] | ||
Line 156: | Line 156: | ||
| - | | - | ||
| Persistent | | Persistent | ||
− | | | + | | Jewelry / Armor |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Physical Resist]] | ! [[Physical Resist]] | ||
| 1% - 15% | | 1% - 15% | ||
| Persistent | | Persistent | ||
− | | | + | | Jewelry / Weapons / Armor |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Poison Resist]] | ! [[Poison Resist]] | ||
| 1% - 15% | | 1% - 15% | ||
| Persistent | | Persistent | ||
− | | | + | | Jewelry / Weapons / Armor |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Refelect Physical Damage]] | ! [[Refelect Physical Damage]] | ||
Line 186: | Line 186: | ||
| 1 - 15 | | 1 - 15 | ||
| Persistent | | Persistent | ||
− | | | + | | Jewelry |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Spell Channeling]] | ! [[Spell Channeling]] | ||
Line 206: | Line 206: | ||
| 1 - 8 | | 1 - 8 | ||
| Persistent | | Persistent | ||
− | | | + | | Jewelry |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Strength Requirement]] | ! [[Strength Requirement]] | ||
Line 235: | Line 235: | ||
** '''Persistent-''' activated when the item is equiped | ** '''Persistent-''' activated when the item is equiped | ||
* '''Found On -''' The allowable items the property can be found on. [[Artifact]]s and other special items may break this rule. | * '''Found On -''' The allowable items the property can be found on. [[Artifact]]s and other special items may break this rule. | ||
+ | |||
===Special=== | ===Special=== | ||
* [[Artifact Rarity]] | * [[Artifact Rarity]] |
Revision as of 16:37, 28 December 2006
Items in UO can have special properties which enhance them. During the Age of Shadows expansion, the list of proprties was increased tremendously.
Properties
General
Property Name | Intensity Range | Type | Found On |
---|---|---|---|
Cold Resist | 1% - 15% | Persistent | Jewelry / Weapons / Armor / Shields |
Damage Increase | 1% - 25/50% | Hit | Jewelry / Weapons |
Defense Chance Increase | 1% - 15% | Persistent | Jewelry / Weapons / Shields |
Dexterity Bonus | 1 - 8 | Persistent | Jewelry |
Durability | 10 - 100 | Permanent | Weapons / Armor / Shields |
Energy Resist | 1% - 15% | Persistent | Jewelry / Weapons / Armor /Shields |
Enhance Potions | 5% - 25% | Persistent | Jewelry |
Faster Cast Recovery | 1 - 3 | Persistent | Jewelry |
Faster Casting | 1 | Persistent | Jewelry / Weapons |
Fire Resist | 1% - 15% | Persistent | Jewelry / Weapons / Armor / Shields |
Hit Area Attack | 2% - 50% | Hit | Weapons |
Hit Chance Increase | 1% - 15% | Persistent | Jewelry / Weapons |
Hit Dispel | 2% - 50% | Hit | Weapons |
Hit Life Leech | 2% - 100% | Hit | Weapons |
Hit Lower Attack | 2% - 50% | Hit | Weapons |
Hit Lower Defense | 2% - 50% | Hit | Weapons |
Hit Mana Leech | 2% - 100% | Hit | Weapons |
Hit Point Regeneration | 1 - 2 | Persistent | Armor |
Hit Spell | 2% - 50% | Hit | Weapons |
Hit Point Increase | 1 - 8 | Persistent | Armor |
Intelligence Bonus | 1 - 8 | Persistent | Jewelry |
Lower Mana Cost | 1% - 8% | Persistent | Jewelry / Armor |
Lower Reagent Cost | 1% - 20% | Persistent | Jewelry / Armor |
Lower Requirements | 10% - 100% | Persistent | Weapons / Armor / Shields |
Luck | 1 - 100 | Persistent | Jewelry / Weapons / Armor |
Mage Armor | - | Persistent | Armor |
Mage Weapon | -20 - -29 | Persistent | Weapons |
Mana Increase | 1 - 8 | Persistent | Jewelry / Armor |
Mana Regeneration | 1 - 2 | Persistent | Armor |
Night Sight | - | Persistent | Jewelry / Armor |
Physical Resist | 1% - 15% | Persistent | Jewelry / Weapons / Armor |
Poison Resist | 1% - 15% | Persistent | Jewelry / Weapons / Armor |
Refelect Physical Damage | 1% - 15% | Hit | Armor |
Self Repair | 1 - 5 | Permanent | Armor / Shields |
Slayer | - | Hit | Weapons |
Skill Bonus | 1 - 15 | Persistent | Jewelry |
Spell Channeling | - | Persistent | Weapons / Shields |
Stamina Increase | 1 - 8 | Persistent | Armor |
Stamina Regeneration | 1 - 3 | Persistent | Armor |
Strength Bonus | 1 - 8 | Persistent | Jewelry |
Strength Requirement | 10 - 95 | Permanent | Weapons / Armor / Shields |
Swing Speed Increase | 5% - 30% | Persistent | Weapons |
Use Best Weapon Skill | - | Persistent | Weapons |
Weight | 1 - X | Permanent | Everything |
Table Key
- Intensity Range - The allowable range on common items for that intensity. Artifacts and other special items may break this rule.
- Type - The method in which the property works.
- Hit - activated when a player or target is hit with a weapon
- Permanent - is always affecting an item, whether equiped or not
- Persistent- activated when the item is equiped
- Found On - The allowable items the property can be found on. Artifacts and other special items may break this rule.