Difference between revisions of "Item Properties"

(General)
m (General)
Line 11: Line 11:
 
| 1% - 15%
 
| 1% - 15%
 
| Persistent
 
| Persistent
| Jewelry / Weapons / Armor / Shields
+
| Armor / Jewelry / Shields / Weapons
 
|- style="font-size:90%; background-color: #eeeecc;"
 
|- style="font-size:90%; background-color: #eeeecc;"
 
! [[Damage Increase]]
 
! [[Damage Increase]]
Line 21: Line 21:
 
| 1% - 15%
 
| 1% - 15%
 
| Persistent
 
| Persistent
| Jewelry / Weapons / Shields
+
| Jewelry / Shields / Weapons
 
|- style="font-size:90%; background-color: #eeeecc;"
 
|- style="font-size:90%; background-color: #eeeecc;"
 
! [[Dexterity]] Bonus
 
! [[Dexterity]] Bonus
Line 31: Line 31:
 
| 10 - 100
 
| 10 - 100
 
| Permanent
 
| Permanent
| Weapons / Armor / Shields
+
| Armor / Shields / Weapons
 
|- style="font-size:90%; background-color: #eeeecc;"
 
|- style="font-size:90%; background-color: #eeeecc;"
 
! [[Energy Resist]]
 
! [[Energy Resist]]
Line 56: Line 56:
 
| 1% - 15%
 
| 1% - 15%
 
| Persistent
 
| Persistent
| Jewelry / Weapons / Armor / Shields
+
| Armor / Jewelry / Shields / Weapons
 
|- style="font-size:90%; background-color: #eeeecc;"
 
|- style="font-size:90%; background-color: #eeeecc;"
 
! [[Hit Area Attack]]
 
! [[Hit Area Attack]]
Line 116: Line 116:
 
| 1% - 8%
 
| 1% - 8%
 
| Persistent
 
| Persistent
| Jewelry / Armor
+
| Armor / Jewelry
 
|- style="font-size:90%; background-color: #eeeecc;"
 
|- style="font-size:90%; background-color: #eeeecc;"
 
! [[Lower Reagent Cost]]
 
! [[Lower Reagent Cost]]
 
| 1% - 20%
 
| 1% - 20%
 
| Persistent
 
| Persistent
| Jewelry / Armor
+
| Armor / Jewelry
 
|- style="font-size:90%; background-color: #eeeecc;"
 
|- style="font-size:90%; background-color: #eeeecc;"
 
! [[Lower Requirements]]
 
! [[Lower Requirements]]
 
| 10% - 100%
 
| 10% - 100%
 
| Persistent
 
| Persistent
| Weapons / Armor / Shields
+
| Armor / Shields / Weapons
 
|- style="font-size:90%; background-color: #eeeecc;"
 
|- style="font-size:90%; background-color: #eeeecc;"
 
! [[Luck]]
 
! [[Luck]]
 
| 1 - 100
 
| 1 - 100
 
| Persistent
 
| Persistent
| Jewelry / Weapons / Armor
+
| Armor / Jewelry / Weapons
 
|- style="font-size:90%; background-color: #eeeecc;"
 
|- style="font-size:90%; background-color: #eeeecc;"
 
! [[Mage Armor]]
 
! [[Mage Armor]]
Line 139: Line 139:
 
|- style="font-size:90%; background-color: #eeeecc;"
 
|- style="font-size:90%; background-color: #eeeecc;"
 
! [[Mage Weapon]]
 
! [[Mage Weapon]]
| -20 - -29
+
| (-20) - (-29)
 
| Persistent
 
| Persistent
 
| Weapons
 
| Weapons
Line 146: Line 146:
 
| 1 - 8
 
| 1 - 8
 
| Persistent
 
| Persistent
| Jewelry / Armor
+
| Armor / Jewelry
 
|- style="font-size:90%; background-color: #eeeecc;"
 
|- style="font-size:90%; background-color: #eeeecc;"
 
! [[Mana Regeneration]]
 
! [[Mana Regeneration]]
Line 156: Line 156:
 
| -
 
| -
 
| Persistent
 
| Persistent
| Jewelry / Armor
+
| Armor / Jewelry
 
|- style="font-size:90%; background-color: #eeeecc;"
 
|- style="font-size:90%; background-color: #eeeecc;"
 
! [[Physical Resist]]
 
! [[Physical Resist]]
 
| 1% - 15%
 
| 1% - 15%
 
| Persistent
 
| Persistent
| Jewelry / Weapons / Armor
+
| Armor / Jewelry / Weapons
 
|- style="font-size:90%; background-color: #eeeecc;"
 
|- style="font-size:90%; background-color: #eeeecc;"
 
! [[Poison Resist]]
 
! [[Poison Resist]]
 
| 1% - 15%
 
| 1% - 15%
 
| Persistent
 
| Persistent
| Jewelry / Weapons / Armor
+
| Armor / Jewelry / Weapons
 
|- style="font-size:90%; background-color: #eeeecc;"
 
|- style="font-size:90%; background-color: #eeeecc;"
 
! [[Refelect Physical Damage]]
 
! [[Refelect Physical Damage]]
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| -
 
| -
 
| Persistent
 
| Persistent
| Weapons / Shields
+
| Shields / Weapons
 
|- style="font-size:90%; background-color: #eeeecc;"
 
|- style="font-size:90%; background-color: #eeeecc;"
 
! [[Stamina Increase]]
 
! [[Stamina Increase]]
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| 10 - 95
 
| 10 - 95
 
| Permanent
 
| Permanent
| Weapons / Armor / Shields
+
| Armor / Shields / Weapons
 
|- style="font-size:90%; background-color: #eeeecc;"
 
|- style="font-size:90%; background-color: #eeeecc;"
 
! [[Swing Speed Increase]]
 
! [[Swing Speed Increase]]
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|}
 
|}
 
'''Table Key'''
 
'''Table Key'''
* '''Intensity Range -''' The allowable range on common items for that intensity. [[Artifact]]s and other special items may break this rule.
+
* '''Intensity Range -''' The allowable range on common items for that intensity. [[Artifacts]] and other special items may break this rule.
 
* '''Type -''' The method in which the property works.
 
* '''Type -''' The method in which the property works.
** '''Hit -''' activated when a player or target is hit with a weapon
+
** '''Hit -''' Activated when an [[Animals|Animal]], [[Monsters|Monster]], or [[PvP|player]] is hit with a weapon.
** '''Permanent -''' is always affecting an item, whether equiped or not
+
** '''Permanent -''' Always affects the item, whether the item is equipped or not.
** '''Persistent-''' activated when the item is equiped
+
** '''Persistent - '''Activated when the item is equipped.
* '''Found On -''' The allowable items the property can be found on. [[Artifact]]s and other special items may break this rule.
+
* '''Found On -''' The allowable items the property can be found on. [[Artifacts]] and other special items may break this rule.
  
 
===Special===
 
===Special===

Revision as of 19:03, 28 December 2006

Items in UO can have special properties which enhance them. During the Age of Shadows expansion, the list of proprties was increased tremendously.

Properties

General

Property Name Intensity Range Type Found On
Cold Resist 1% - 15% Persistent Armor / Jewelry / Shields / Weapons
Damage Increase 1% - 25/50% Hit Jewelry / Weapons
Defense Chance Increase 1% - 15% Persistent Jewelry / Shields / Weapons
Dexterity Bonus 1 - 8 Persistent Jewelry
Durability 10 - 100 Permanent Armor / Shields / Weapons
Energy Resist 1% - 15% Persistent Jewelry / Weapons / Armor /Shields
Enhance Potions 5% - 25% Persistent Jewelry
Faster Cast Recovery 1 - 3 Persistent Jewelry
Faster Casting 1 Persistent Jewelry / Weapons
Fire Resist 1% - 15% Persistent Armor / Jewelry / Shields / Weapons
Hit Area Attack 2% - 50% Hit Weapons
Hit Chance Increase 1% - 15% Persistent Jewelry / Weapons
Hit Dispel 2% - 50% Hit Weapons
Hit Life Leech 2% - 100% Hit Weapons
Hit Lower Attack 2% - 50% Hit Weapons
Hit Lower Defense 2% - 50% Hit Weapons
Hit Mana Leech 2% - 100% Hit Weapons
Hit Point Regeneration 1 - 2 Persistent Armor
Hit Spell 2% - 50% Hit Weapons
Hit Point Increase 1 - 8 Persistent Armor
Intelligence Bonus 1 - 8 Persistent Jewelry
Lower Mana Cost 1% - 8% Persistent Armor / Jewelry
Lower Reagent Cost 1% - 20% Persistent Armor / Jewelry
Lower Requirements 10% - 100% Persistent Armor / Shields / Weapons
Luck 1 - 100 Persistent Armor / Jewelry / Weapons
Mage Armor - Persistent Armor
Mage Weapon (-20) - (-29) Persistent Weapons
Mana Increase 1 - 8 Persistent Armor / Jewelry
Mana Regeneration 1 - 2 Persistent Armor
Night Sight - Persistent Armor / Jewelry
Physical Resist 1% - 15% Persistent Armor / Jewelry / Weapons
Poison Resist 1% - 15% Persistent Armor / Jewelry / Weapons
Refelect Physical Damage 1% - 15% Hit Armor
Self Repair 1 - 5 Permanent Armor / Shields
Slayer - Hit Weapons
Skill Bonus 1 - 15 Persistent Jewelry
Spell Channeling - Persistent Shields / Weapons
Stamina Increase 1 - 8 Persistent Armor
Stamina Regeneration 1 - 3 Persistent Armor
Strength Bonus 1 - 8 Persistent Jewelry
Strength Requirement 10 - 95 Permanent Armor / Shields / Weapons
Swing Speed Increase 5% - 30% Persistent Weapons
Use Best Weapon Skill - Persistent Weapons
Weight 1 - X Permanent Everything

Table Key

  • Intensity Range - The allowable range on common items for that intensity. Artifacts and other special items may break this rule.
  • Type - The method in which the property works.
    • Hit - Activated when an Animal, Monster, or player is hit with a weapon.
    • Permanent - Always affects the item, whether the item is equipped or not.
    • Persistent - Activated when the item is equipped.
  • Found On - The allowable items the property can be found on. Artifacts and other special items may break this rule.

Special