Difference between revisions of "Mysticism"

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''Those skilled in Mysticism are known as Mystics.''
 
''Those skilled in Mysticism are known as Mystics.''
 
 
==Spells==
 
==Spells==
There are a total of 16 spells divided into 8 ranks. [[Evaluating Intelligence]] and [[Imbuing]] augment the power of certain Mysticism spells.
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{| border="1" cellspacing="0" cellpadding="2"
===Rank 1===
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| rowspan="2" | [[Image:Animated_weapon.jpg]]
'''[[Healing Stone]]''' - ''Kal In Mani'' - Conjures a healing stone, usable only by the Mystic.
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| width="100" rowspan="2" | '''[[Animated Weapon]]'''<br>''In Jux Por Ylem''
* Reagents: Bone, Garlic, Ginseng, Spiders' Silk
+
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
'''[[Nether Bolt]]''' - ''In Corp Ylem'' - Conjures a bolt of nether energy to assault the Mystic's target.
+
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
* Reagents: Black Pearl, Sulfurous Ash.
+
| rowspan="2" | When this spell is invoked, a weapon is conjured and animated. This weapon attacks nearby foes.
===Rank 2===
+
|-
'''[[Enchant]]''' - ''In Ort Ylem'' - Temporarily imbues one weapon with a hit spell effect
+
| style="text-align: center;" | 11
* Reagents: Spiders' Silk, Mandrake Root, Sulfurous Ash.
+
| style="text-align: center;" | 33
'''[[Purge Magic]]''' - ''An Ort Sanct'' - Removes one beneficial ward from the target.
+
|-
* Reagents: Fertile Dirt, Garlic, Mandrake Root, Sulfurous Ash.
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| rowspan="2" | [[Image:Bombard.jpg]]
===Rank 3===
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| width="100" rowspan="2" | '''[[Bombard]]'''<br>''Corp Por Ylem''
'''[[Eagle Strike]]''' - ''Kal Por Xen'' - Conjures a magical eagle-like creature as a projectile that assaults the target with its talons.
+
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
* Reagents: Blood Moss, Bone, Spiders' Silk, Mandrake Root
+
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
'''[[Sleep]]''' - ''In Zu'' - Puts one creature into a temporary sleep state. In this state, the creature will be unable to attack or cast spells, and will move at a much slower speed. It will awaken if harmed or after a little bit of time passes.
+
| rowspan="2" | Conjures a magical boulder projectile that is hurled at your target. This spell also has a chance to knockback and stun a player victim for 2 seconds.
* Reagents: Nightshade, Spiders' Silk, Black Pearl.
+
|-
===Rank 4===
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| style="text-align: center;" | 20
'''[[Animated Weapon]]''' - ''In Jux Por Ylem'' - When this spell is invoked, a weapon is conjured and animated. This weapon attacks nearby foes.
+
| style="text-align: center;" | 58
* Reagents: Bone, Black Pearl, Mandrake, Nightshade
+
|-
'''[[Stone Form]]''' - ''In Rel Ylem'' - Infuses the caster with the essence of solid stone, making him slow to move and fight and cast spells, but gives him resistances to damage and a slight bonus to physical damage attacks.
+
| rowspan="2" | [[Image:Cleansing_winds.jpg]]
* Reagents: Blood Moss, Fertile Dirt, Garlic
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| width="100" rowspan="2" | '''[[Cleansing Winds]]'''<br>''In Vas Mani Hur''
===Rank 5===
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! width="70" style="text-align: center; font-size:90%;" | Mana Cost
'''[[Mass Sleep]]''' - ''Vas Zu'' - Same as Sleep except works on multiple creatures in a small area of effect.
+
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
* Reagents: Ginseng, Nightshade, Spiders' Silk.
+
| rowspan="2" | Soothing winds cure poison, lift curses, and heal all characters in a party within a small area of effect.
'''[[Spell Trigger]]''' - ''In Vas Ort Ex'' - This spell allows the Mystic to store one Mysticism spell in a spell trigger object that can be later triggered when the Mystic uses the item. The Mystic invokes the Spell Trigger and selects the appropriate magic to trigger. The Mystic must possess the triggered spell in his spellbook.
+
|-
* Reagents: Dragon's Blood, Garlic, Mandrake Root, Spiders' Silk
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| style="text-align: center;" | 20
===Rank 6===
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| style="text-align: center;" | 58
'''[[Bombard]]''' - ''Corp Por Ylem'' - Conjures a magical boulder projectile that is hurled at your target. This spell also has a chance to knockback and stun a player victim for 2 seconds.
+
|-
* Reagents: Blood Moss, Dragon's Blood, Garlic, Sulfurous Ash
+
| rowspan="2" | [[Image:Eagle_strike.jpg]]
'''[[Cleansing Winds]]''' - ''In Vas Mani Hur'' - Soothing winds cure poison, lift curses, and heal all characters in a party within a small area of effect.
+
| width="100" rowspan="2" | '''[[Eagle Strike]]'''<br>''Kal Por Xen''
* Reagents: Dragon's Blood, Garlic, Ginseng, Mandrake Root.
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! width="70" style="text-align: center; font-size:90%;" | Mana Cost
===Rank 7 ===
+
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
'''[[Hail Storm]]''' - ''Kal Des Ylem'' - A torrent of rain brings down a storm of hailstones upon the caster's enemies in the surrounding area.
+
| rowspan="2" | Conjures a magical eagle-like creature as a projectile that assaults the target with its talons.
* Reagents: Dragon's Blood, Blood Moss, Black Pearl, Mandrake Root.
+
|-
'''[[Spell Plague]]''' - ''Vas Rel Jux Ort'' - Inflicts one or more victims in its area of effect with a terrible curse. Each time the victim hits with a harmful attack (spell, melee, ranged, etc.), there is a chance that the victim will take an explosion backlash of fire damage.
+
| style="text-align: center;" | 9
* Reagents: Daemon Bone, Dragon's Blood, Garlic, Mandrake Root, Nightshade, Sulfurous Ash.
+
| style="text-align: center;" | 20
===Rank 8===
+
|-
'''[[Nether Cyclone]]''' - ''Grav Hur'' - Sends a gale of lethal wind in the direction of foes.
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| rowspan="2" | [[Image:Enchant.jpg]]
* Reagents: Mandrake Root, Nightshade, Sulfurous Ash, Blood Moss.
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| width="100" rowspan="2" | '''[[Enchant]]'''<br>''In Ort Ylem''
'''[[Rising Colossus]]''' - ''Kal Vas Xen Corp Ylem'' - Summons a colossal stone titan that will attack nearby foes.
+
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
* Reagents: Daemon Bone, Dragon's Blood, Fertile Dirt, Black Pearl, Mandrake Root, Nightshade.
+
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
 +
| rowspan="2" | Temporarily imbues one weapon with a hit spell effect.
 +
|-
 +
| style="text-align: center;" | 6
 +
| style="text-align: center;" | 8
 +
|-
 +
| rowspan="2" | [[Image:Hail_storm.jpg]]
 +
| width="100" rowspan="2" | '''[[Hail Storm]]'''<br>''Kal Des Ylem''
 +
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
 +
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
 +
| rowspan="2" |  torrent of rain brings down a storm of hailstones upon the caster's enemies in the surrounding area.
 +
|-
 +
| style="text-align: center;" | 40
 +
| style="text-align: center;" | 70
 +
|-
 +
| rowspan="2" | [[Image:Healing_stone.jpg]]
 +
| width="100" rowspan="2" | '''[[Healing Stone]]'''<br>''Kal In Mani''
 +
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
 +
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
 +
| rowspan="2" | Conjures a healing stone, usable only by the Mystic.
 +
|-
 +
| style="text-align: center;" | 4
 +
| style="text-align: center;" | 0
 +
|-
 +
| rowspan="2" | [[Image:Mass_sleep.jpg]]
 +
| width="100" rowspan="2" | '''[[Mass Sleep]]'''<br>''Vas Zu''
 +
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
 +
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
 +
| rowspan="2" | Same as Sleep except works on multiple creatures in a small area of effect.
 +
|-
 +
| style="text-align: center;" | 14
 +
| style="text-align: center;" | 45
 +
|-
 +
| rowspan="2" | [[Image:Nether_bolt.jpg]]
 +
| width="100" rowspan="2" | '''[[Nether Bolt]]'''<br>''In Corp Ylem''
 +
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
 +
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
 +
| rowspan="2" | Conjures a bolt of nether energy to assault the Mystic's target.
 +
|-
 +
| style="text-align: center;" | 4
 +
| style="text-align: center;" | 0
 +
|-
 +
| rowspan="2" | [[Image:Nether_cyclone.jpg]]
 +
| width="100" rowspan="2" | '''[[Nether Cyclone]]'''<br>''Grav Hur''
 +
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
 +
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
 +
| rowspan="2" | Sends a gale of lethal wind in the direction of foes.
 +
|-
 +
| style="text-align: center;" | 50
 +
| style="text-align: center;" | 83
 +
|-
 +
| rowspan="2" | [[Image:Pure_magic.jpg]]
 +
| width="100" rowspan="2" | '''[[Pure Magic]]'''<br>''An Ort Sanct''
 +
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
 +
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
 +
| rowspan="2" | Removes one beneficial ward from the target.
 +
|-
 +
| style="text-align: center;" | 6
 +
| style="text-align: center;" | 8
 +
|-
 +
| rowspan="2" | [[Image:Rising_colossus.jpg]]
 +
| width="100" rowspan="2" | '''[[Rising Colossus]]'''<br>''Kal Vas Xen Corp Ylem''
 +
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
 +
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
 +
| rowspan="2" | Summons a colossal stone titan that will attack nearby foes.
 +
|-
 +
| style="text-align: center;" | 50
 +
| style="text-align: center;" | 83
 +
|-
 +
| rowspan="2" | [[Image:Sleep.jpg]]
 +
| width="100" rowspan="2" | '''[[Sleep]]'''<br>''In Zu''
 +
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
 +
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
 +
| rowspan="2" | Puts one creature into a temporary sleep state. In this state, the creature will be unable to attack or cast spells, and will move at a much slower speed. It will awaken if harmed or after a little bit of time passes.
 +
|-
 +
| style="text-align: center;" | 9
 +
| style="text-align: center;" | 20
 +
|-
 +
| rowspan="2" | [[Image:Spell_plague.jpg]]
 +
| width="100" rowspan="2" | '''[[Spell Plague]]'''<br>''Vas Rel Jux Ort''
 +
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
 +
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
 +
| rowspan="2" | Inflicts one or more victims in its area of effect with a terrible curse. Each time the victim hits with a harmful attack (spell, melee, ranged, etc.), there is a chance that the victim will take an explosion backlash of fire damage.
 +
|-
 +
| style="text-align: center;" | 40
 +
| style="text-align: center;" | 70
 +
|-
 +
| rowspan="2" | [[Image:Spell_trigger.jpg]]
 +
| width="100" rowspan="2" | '''[[Spell Trigger]]'''<br>''In Vas Ort Ex''
 +
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
 +
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
 +
| rowspan="2" | This spell allows the Mystic to store one Mysticism spell in a spell trigger object that can be later triggered when the Mystic uses the item. The Mystic invokes the Spell Trigger and selects the appropriate magic to trigger. The Mystic must possess the triggered spell in his spellbook.
 +
|-
 +
| style="text-align: center;" | 14
 +
| style="text-align: center;" | 45
 +
|-
 +
| rowspan="2" | [[Image:Stone_form.jpg]]
 +
| width="100" rowspan="2" | '''[[Stone Form]]'''<br>''In Rel Ylem''
 +
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
 +
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
 +
| rowspan="2" | Infuses the caster with the essence of solid stone, making him slow to move and fight and cast spells, but gives him resistances to damage and a slight bonus to physical damage attacks.
 +
|-
 +
| style="text-align: center;" | 11
 +
| style="text-align: center;" | 33
 +
|-
 +
|}
  
 
==See Also==
 
==See Also==
* [[Imbuing]]
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* [[Chivalry]]
* [[Throwing]]
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* [[Magery]]
 +
* [[Necromancy]]
 +
* [[Ninjitsu]]
 +
* [[Spellweaving]]
  
  
 
[[Category:Skills]] [[Category:Stygian Abyss]]
 
[[Category:Skills]] [[Category:Stygian Abyss]]

Revision as of 08:45, 15 August 2009

Mysticism is a body of magic first used by the Gargoyle Race. It is scheduled to be available with the release of Ultima Online: Stygian Abyss and learnable by all races, not just gargoyles. Similar to Magery and Necromancy, Mysticism will have it's own unique set of magic spells.

Lore

Humans and Gargoyles worked together from a common source of magic, and the Gargoyles went on to refine their arcane arts to deal with the cataclysms destroying their world. Gargoyles have mastered the art of magic called Mysticism.

Similar to Magery, Mysticism consists of 16 spells and eight ranks that signify their power and the magic ability required to cast them. These eight concentric ranks correspond to vortices within the ether, all spinning one within another as they expand through the universe. The more powerful a spell you wish to cast, the deeper into the inner circles of ether you must penetrate. The deeper you go, the more mana (magical energy) each spell requires you to expend. Spells of the Eighth Rank require great measures of both skill and mana, while spells of the First Rank are much easier and require less energy.

Those skilled in Mysticism are known as Mystics.

Spells

Animated weapon.jpg Animated Weapon
In Jux Por Ylem
Mana Cost Minimum Skill When this spell is invoked, a weapon is conjured and animated. This weapon attacks nearby foes.
11 33
Bombard.jpg Bombard
Corp Por Ylem
Mana Cost Minimum Skill Conjures a magical boulder projectile that is hurled at your target. This spell also has a chance to knockback and stun a player victim for 2 seconds.
20 58
Cleansing winds.jpg Cleansing Winds
In Vas Mani Hur
Mana Cost Minimum Skill Soothing winds cure poison, lift curses, and heal all characters in a party within a small area of effect.
20 58
Eagle strike.jpg Eagle Strike
Kal Por Xen
Mana Cost Minimum Skill Conjures a magical eagle-like creature as a projectile that assaults the target with its talons.
9 20
Enchant.jpg Enchant
In Ort Ylem
Mana Cost Minimum Skill Temporarily imbues one weapon with a hit spell effect.
6 8
Hail storm.jpg Hail Storm
Kal Des Ylem
Mana Cost Minimum Skill torrent of rain brings down a storm of hailstones upon the caster's enemies in the surrounding area.
40 70
Healing stone.jpg Healing Stone
Kal In Mani
Mana Cost Minimum Skill Conjures a healing stone, usable only by the Mystic.
4 0
Mass sleep.jpg Mass Sleep
Vas Zu
Mana Cost Minimum Skill Same as Sleep except works on multiple creatures in a small area of effect.
14 45
Nether bolt.jpg Nether Bolt
In Corp Ylem
Mana Cost Minimum Skill Conjures a bolt of nether energy to assault the Mystic's target.
4 0
Nether cyclone.jpg Nether Cyclone
Grav Hur
Mana Cost Minimum Skill Sends a gale of lethal wind in the direction of foes.
50 83
Pure magic.jpg Pure Magic
An Ort Sanct
Mana Cost Minimum Skill Removes one beneficial ward from the target.
6 8
Rising colossus.jpg Rising Colossus
Kal Vas Xen Corp Ylem
Mana Cost Minimum Skill Summons a colossal stone titan that will attack nearby foes.
50 83
Sleep.jpg Sleep
In Zu
Mana Cost Minimum Skill Puts one creature into a temporary sleep state. In this state, the creature will be unable to attack or cast spells, and will move at a much slower speed. It will awaken if harmed or after a little bit of time passes.
9 20
Spell plague.jpg Spell Plague
Vas Rel Jux Ort
Mana Cost Minimum Skill Inflicts one or more victims in its area of effect with a terrible curse. Each time the victim hits with a harmful attack (spell, melee, ranged, etc.), there is a chance that the victim will take an explosion backlash of fire damage.
40 70
Spell trigger.jpg Spell Trigger
In Vas Ort Ex
Mana Cost Minimum Skill This spell allows the Mystic to store one Mysticism spell in a spell trigger object that can be later triggered when the Mystic uses the item. The Mystic invokes the Spell Trigger and selects the appropriate magic to trigger. The Mystic must possess the triggered spell in his spellbook.
14 45
Stone form.jpg Stone Form
In Rel Ylem
Mana Cost Minimum Skill Infuses the caster with the essence of solid stone, making him slow to move and fight and cast spells, but gives him resistances to damage and a slight bonus to physical damage attacks.
11 33

See Also