Difference between revisions of "Mysticism"
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− | '''Mysticism''' is a body of magic first used by the [[Gargoyle Race]]. It | + | '''Mysticism''' is a body of magic first used by the [[Gargoyle Race]]. It was added with the [[Stygian Abyss]] expansion and may be learned by all races, not just gargoyles. Similar to [[Spellweaving]] and [[Necromancy]], Mysticism will have it's own unique set of magic spells cast from a [[Spellbook]]. |
− | [[ | + | |
[[Evaluating Intelligence]] and [[Imbuing]] augment the power of certain Mysticism spells. | [[Evaluating Intelligence]] and [[Imbuing]] augment the power of certain Mysticism spells. | ||
Line 12: | Line 12: | ||
==Training== | ==Training== | ||
''Coming Soon'' | ''Coming Soon'' | ||
+ | |||
+ | {| border="1" cellpadding="5" | ||
+ | ! Rank | ||
+ | ! 1% | ||
+ | ! 25% | ||
+ | ! 50% | ||
+ | ! 75% | ||
+ | ! 100% | ||
+ | |- | ||
+ | | First | ||
+ | | - | ||
+ | | - | ||
+ | | 12.5 | ||
+ | | 25 | ||
+ | | 37.5 | ||
+ | |- | ||
+ | | Second | ||
+ | | - | ||
+ | | 8 | ||
+ | | 20.5 | ||
+ | | 33 | ||
+ | | 45.5 | ||
+ | |- | ||
+ | | Third | ||
+ | | 8 | ||
+ | | 20 | ||
+ | | 32.5 | ||
+ | | 45 | ||
+ | | 57.5 | ||
+ | |- | ||
+ | | Fourth | ||
+ | | 21 | ||
+ | | 33 | ||
+ | | 45.5 | ||
+ | | 58 | ||
+ | | 70.5 | ||
+ | |- | ||
+ | | Fifth | ||
+ | | 33 | ||
+ | | 45 | ||
+ | | 57.5 | ||
+ | | 70 | ||
+ | |82.5 | ||
+ | |- | ||
+ | | Sixth | ||
+ | | 46 | ||
+ | | 58 | ||
+ | | 70.5 | ||
+ | | 83 | ||
+ | | 95.5 | ||
+ | |- | ||
+ | | Seventh | ||
+ | | 58 | ||
+ | | 70 | ||
+ | | 82.5 | ||
+ | | 95 | ||
+ | | 107.5* | ||
+ | |- | ||
+ | | Eighth | ||
+ | | 71 | ||
+ | | 83 | ||
+ | | 95.5 | ||
+ | | 108* | ||
+ | | 120.5** | ||
+ | |} | ||
+ | * * [[Power Scroll]] required to achieved skill greater than 100 | ||
+ | * ** 100% success is not possible for 8th Rank Mysticism Spells, 99% at 120 | ||
+ | |||
==Spells== | ==Spells== | ||
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|} | |} | ||
+ | ==Reference== | ||
+ | * UO Playguide - http://www.uoherald.com/guide/guide.php?guideId=278 | ||
==See Also== | ==See Also== | ||
* [[Chivalry]] | * [[Chivalry]] | ||
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* [[Spellweaving]] | * [[Spellweaving]] | ||
− | + | [[Category:Mysticism]] | |
− | [[Category:Skills]] [[Category:Stygian Abyss]] | + | [[Category:Skills]] |
+ | [[Category:Stygian Abyss]] |
Revision as of 19:03, 17 August 2009
Mysticism is a body of magic first used by the Gargoyle Race. It was added with the Stygian Abyss expansion and may be learned by all races, not just gargoyles. Similar to Spellweaving and Necromancy, Mysticism will have it's own unique set of magic spells cast from a Spellbook.
Evaluating Intelligence and Imbuing augment the power of certain Mysticism spells.
Lore
Humans and Gargoyles worked together from a common source of magic, and the Gargoyles went on to refine their arcane arts to deal with the cataclysms destroying their world. Gargoyles have mastered the art of magic called Mysticism.
Similar to Magery, Mysticism consists of 16 spells and eight ranks that signify their power and the magic ability required to cast them. These eight concentric ranks correspond to vortices within the ether, all spinning one within another as they expand through the universe. The more powerful a spell you wish to cast, the deeper into the inner circles of ether you must penetrate. The deeper you go, the more mana (magical energy) each spell requires you to expend. Spells of the Eighth Rank require great measures of both skill and mana, while spells of the First Rank are much easier and require less energy.
Those skilled in Mysticism are known as Mystics.
Training
Coming Soon
Rank | 1% | 25% | 50% | 75% | 100% |
---|---|---|---|---|---|
First | - | - | 12.5 | 25 | 37.5 |
Second | - | 8 | 20.5 | 33 | 45.5 |
Third | 8 | 20 | 32.5 | 45 | 57.5 |
Fourth | 21 | 33 | 45.5 | 58 | 70.5 |
Fifth | 33 | 45 | 57.5 | 70 | 82.5 |
Sixth | 46 | 58 | 70.5 | 83 | 95.5 |
Seventh | 58 | 70 | 82.5 | 95 | 107.5* |
Eighth | 71 | 83 | 95.5 | 108* | 120.5** |
- * Power Scroll required to achieved skill greater than 100
- ** 100% success is not possible for 8th Rank Mysticism Spells, 99% at 120
Spells
Animated Weapon In Jux Por Ylem |
Mana Cost | Minimum Skill | When this spell is invoked, a weapon is conjured and animated. This weapon attacks nearby foes. | |
---|---|---|---|---|
11 | 33 | |||
Bombard Corp Por Ylem |
Mana Cost | Minimum Skill | Conjures a magical boulder projectile that is hurled at your target. This spell also has a chance to knockback and stun a player victim for 2 seconds. | |
20 | 58 | |||
Cleansing Winds In Vas Mani Hur |
Mana Cost | Minimum Skill | Soothing winds cure poison, lift curses, and heal all characters in a party within a small area of effect. | |
20 | 58 | |||
Eagle Strike Kal Por Xen |
Mana Cost | Minimum Skill | Conjures a magical eagle-like creature as a projectile that assaults the target with its talons. | |
9 | 20 | |||
Enchant In Ort Ylem |
Mana Cost | Minimum Skill | Temporarily imbues one weapon with a hit spell effect. | |
6 | 8 | |||
Hail Storm Kal Des Ylem |
Mana Cost | Minimum Skill | A torrent of rain brings down a storm of hailstones upon the caster's enemies in the surrounding area. | |
40 | 70 | |||
Healing Stone Kal In Mani |
Mana Cost | Minimum Skill | Conjures a healing stone, usable only by the Mystic. | |
4 | 0 | |||
Mass Sleep Vas Zu |
Mana Cost | Minimum Skill | Same as Sleep except works on multiple creatures in a small area of effect. | |
14 | 45 | |||
Nether Bolt In Corp Ylem |
Mana Cost | Minimum Skill | Conjures a bolt of nether energy to assault the Mystic's target. | |
4 | 0 | |||
Nether Cyclone Grav Hur |
Mana Cost | Minimum Skill | Sends a gale of lethal wind in the direction of foes. | |
50 | 83 | |||
Pure Magic An Ort Sanct |
Mana Cost | Minimum Skill | Removes one beneficial ward from the target. | |
6 | 8 | |||
Rising Colossus Kal Vas Xen Corp Ylem |
Mana Cost | Minimum Skill | Summons a colossal stone titan that will attack nearby foes. | |
50 | 83 | |||
Sleep In Zu |
Mana Cost | Minimum Skill | Puts one creature into a temporary sleep state. In this state, the creature will be unable to attack or cast spells, and will move at a much slower speed. It will awaken if harmed or after a little bit of time passes. | |
9 | 20 | |||
Spell Plague Vas Rel Jux Ort |
Mana Cost | Minimum Skill | Inflicts one or more victims in its area of effect with a terrible curse. Each time the victim hits with a harmful attack (spell, melee, ranged, etc.), there is a chance that the victim will take an explosion backlash of fire damage. | |
40 | 70 | |||
Spell Trigger In Vas Ort Ex |
Mana Cost | Minimum Skill | This spell allows the Mystic to store one Mysticism spell in a spell trigger object that can be later triggered when the Mystic uses the item. The Mystic invokes the Spell Trigger and selects the appropriate magic to trigger. The Mystic must possess the triggered spell in his spellbook. | |
14 | 45 | |||
Stone Form In Rel Ylem |
Mana Cost | Minimum Skill | Infuses the caster with the essence of solid stone, making him slow to move and fight and cast spells, but gives him resistances to damage and a slight bonus to physical damage attacks. | |
11 | 33 |
Reference
- UO Playguide - http://www.uoherald.com/guide/guide.php?guideId=278