Difference between revisions of "Vampire Bat"
m (punt.) |
m (added Primeval Lich Champion Spawn to spawn locations) |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
[[Image:VampireBat.jpg|frame]] | [[Image:VampireBat.jpg|frame]] | ||
− | The | + | [[Image:Vampire_batkr.png|frame]] |
+ | |||
+ | <i>These foul rodents are found throughout Malas, including, or perhaps most especially, in the Dungeon Doom. Vampire bats like to hide in dark places, awaiting its next victim to drain of precious blood. Strong, but not possessed of great intelligence, Vampire bats take advantage of their keen senses in the darkness to swoop down upon unsuspecting adventurers. Although highly resistant to poison, these creatures are not much of a threat if met alone. | ||
+ | |||
+ | The Vampire Bat has a unique ability of each time it successfully scores a hit, it enjoys a chance that it will heal a small amount of damage on itself. | ||
When summoned via the [[Necromancy]] spell, [[Summon Familiar]], all melee damage done by the Vampire Bat will heal its master (You!) for an equal amount. However, you cannot give a familiar orders like you can a [[pet]]. | When summoned via the [[Necromancy]] spell, [[Summon Familiar]], all melee damage done by the Vampire Bat will heal its master (You!) for an equal amount. However, you cannot give a familiar orders like you can a [[pet]]. | ||
+ | </i> | ||
==Statistics== | ==Statistics== | ||
{{Creatures | {{Creatures | ||
− | |spawnlocations=[[ | + | |spawnlocations=[[Doom]], [[Grimswind Ruins]], [[Forgotten Pyramid]], [[Crumbling Continent]], [[Living Forest]], [[Primeval Lich Champion Spawn]] |
|fame=1000 | |fame=1000 | ||
|slayer=[[Bat Slayer]] | |slayer=[[Bat Slayer]] | ||
|karma=-1000 | |karma=-1000 | ||
|alignment=Evil | |alignment=Evil | ||
− | |firstseen= | + | |firstseen=AOS |
|packinstinct=None | |packinstinct=None | ||
− | |gold= | + | |gold=25-50 |
|magicitems= | |magicitems= | ||
|specialloot= | |specialloot= | ||
Line 23: | Line 28: | ||
|int=26 - 50 | |int=26 - 50 | ||
|mana=26 - 50 | |mana=26 - 50 | ||
− | |bardingdifficulty= | + | |bardingdifficulty=48.4 |
|tamingdifficulty=N/A | |tamingdifficulty=N/A | ||
− | |basedamage= | + | |basedamage=7-9 |
|preferredfoods= | |preferredfoods= | ||
|wrestling=30.1 - 55.0 | |wrestling=30.1 - 55.0 | ||
− | |poisoning= | + | |poisoning=0 |
|tactics=55.1 - 80.0 | |tactics=55.1 - 80.0 | ||
− | |magery= | + | |magery=0 |
|magicresist=70.1 - 95.0 | |magicresist=70.1 - 95.0 | ||
− | |evalint= | + | |evalint=0 |
− | |anatomy= | + | |anatomy=0 |
− | |meditation= | + | |meditation=0 |
− | |specialskill=[[Life Leech]] | + | |specialskill=[[Hit Life Leech|Life Leech]] |
|physicalresist=35 - 45 | |physicalresist=35 - 45 | ||
|fireresist=15 - 25 | |fireresist=15 - 25 | ||
Line 48: | Line 53: | ||
}}<BR> | }}<BR> | ||
==Notes== | ==Notes== | ||
− | Low level and non-combat characters who need to raise their [[Karma|karma]] may want to consider killing Vampire Bats as they are: easy to kill; have an evil [[alignment]] | + | Low level and non-combat characters who need to raise their [[Karma|karma]] may want to consider killing Vampire Bats as they are: easy to kill; have an evil [[alignment]]. |
− | + | ||
− | + | ||
[[Category:Monsters]] | [[Category:Monsters]] |
Latest revision as of 10:55, 26 April 2010
These foul rodents are found throughout Malas, including, or perhaps most especially, in the Dungeon Doom. Vampire bats like to hide in dark places, awaiting its next victim to drain of precious blood. Strong, but not possessed of great intelligence, Vampire bats take advantage of their keen senses in the darkness to swoop down upon unsuspecting adventurers. Although highly resistant to poison, these creatures are not much of a threat if met alone.
The Vampire Bat has a unique ability of each time it successfully scores a hit, it enjoys a chance that it will heal a small amount of damage on itself.
When summoned via the Necromancy spell, Summon Familiar, all melee damage done by the Vampire Bat will heal its master (You!) for an equal amount. However, you cannot give a familiar orders like you can a pet.
Statistics
Vampire Bat Statistics | |||
---|---|---|---|
Spawn Locations | Doom, Grimswind Ruins, Forgotten Pyramid, Crumbling Continent, Living Forest, Primeval Lich Champion Spawn | ||
Fame | 1000 | Slayer Vulnerability | Bat Slayer |
Karma | -1000 | Alignment | Evil |
First Seen | AOS | Pack Instinct | None |
Loot | |||
Gold | 25-50 | Magic Items | |
Special | Cut Up | ||
Attributes | |||
Strength | 91 - 110 | Hit Points | 55 - 66 |
Dexterity | 91 - 115 | Stamina | 91 - 115 |
Intelligence | 26 - 50 | Mana | 26 - 50 |
Barding Difficulty | 48.4 | Taming Difficulty | N/A |
Base Damage | 7-9 | Preferred Foods | |
Skills | |||
Wrestling | 30.1 - 55.0 | Poisoning | 0 |
Tactics | 55.1 - 80.0 | Magery | 0 |
Resisting Spells | 70.1 - 95.0 | Evaluating Intelligence | 0 |
Anatomy | 0 | Meditation | 0 |
Detecting Hidden | Hiding | ||
Parrying | Healing | ||
Necromancy | Spirit Speak | ||
Mysticism | Focus | ||
Spellweaving | Discordance | ||
Bushido | Ninjitsu | ||
Chivalry | Special Abilities | Life Leech | |
Resists and Damage |
Types | Physical | Fire | Cold | Poison | Energy |
---|---|---|---|---|---|
Resistances | 35 - 45 | 15 - 25 | 15 - 25 | 60 - 70 | 40 - 50 |
Damage | 80% | 20% |
Notes
Low level and non-combat characters who need to raise their karma may want to consider killing Vampire Bats as they are: easy to kill; have an evil alignment.