Difference between revisions of "Cannon"

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In order to place a cannon on a [[Ship]] you need to look for a yellow, bullet shaped outline on the side or near the front of the [[Ship]]. Double click your [[File:Light_ship_cannon_deed.png]] cannon deed and then target the yellow bullet region and if you are close enough to the region a cannon will be placed.
 
In order to place a cannon on a [[Ship]] you need to look for a yellow, bullet shaped outline on the side or near the front of the [[Ship]]. Double click your [[File:Light_ship_cannon_deed.png]] cannon deed and then target the yellow bullet region and if you are close enough to the region a cannon will be placed.
  
 
+
==Necessary Ingredients==
==Operation==
+
===Charcoal===
 
+
*[[File:Charcoal.png]] [[Charcoal]]: Crafted by [[Cooking|Cooks]]:
Once you have your cannons placed on your [[Ship]], you can use them by one of two methods: By [[context menu]] or by double clicking the cannon itself.
+
 
+
 
+
If you use the [[context menu]] you can do things somewhat faster, where double clicking on a cannon gives you a pop-up menu, which might be better for a dedicated cannon worker. Also, if you hover over a cannon, a [[Tooltip]] will inform you on its status.
+
 
+
There are four main actions for each cannon on your ship: {{Line Break}}'''1.Clean, 2.Charge, 3.Load, and 4.Prime'''.{{Line Break}} Each action must be completed in order.
+
 
+
===1.CLEAN===
+
Required after use. Clean the Cannon with a [[Swab]].
+
{{Line Break}}Use via Cannon Menu:{{Line Break}}
+
[[File:cannonmenu1.png]]
+
 
+
===2.CHARGE===
+
Required Ingredients:
+
*[[File:Saltpeter.png]] [[Saltpeter]]: Acquired from [[Alchemy|Alchemist]] [[NPC]] on the [[Sea Market]].
+
*[[File:Charcoal.png]] [[Charcoal]]:
+
  
 
{{Crafting Box
 
{{Crafting Box
Line 63: Line 47:
 
}}
 
}}
  
*[[File:Sulfurous_Ash.png]] [[Sulfurous Ash]]: Acquired from any [[Magery|Mage]] or [[Alchemy|Alchemist]] [[NPC]].
+
===Saltpeter===
*[[File:Cloth.png]] [[Cloth]]: Acquired from any [[Tailoring|Tailor]] [[NPC]].
+
*[[File:Saltpeter.png]] [[Saltpeter]]: Acquired from [[Alchemy|Alchemist]] [[NPC]] on the [[Sea Market]].
 
+
====2.1 Craft [[Black Powder]] [[File:Black_powder.png]] ====
+
 
+
  
 +
===Black Powder===
 +
*[[File:Black_powder.png]] [[Black Powder]]: Crafted by [[Alchemy|Alchemist]]:
 
{{Crafting Box
 
{{Crafting Box
 
| itemname=Black Powder
 
| itemname=Black Powder
Line 81: Line 64:
 
}}
 
}}
  
====2.2 Create Powder Charge====
 
(0 [[Tailoring]] -> Materials)
 
  
[[Light Powder Charge]]:  
+
===Potash===
<br clear="all">
+
*[[File:Potash.png]] [[Potash]]: Crafted by [[Alchemy|Alchemist]]:
 +
{{Crafting Box
 +
| itemname=Potash
 +
| primaryskill=Alchemy
 +
| alchemy=0.0
 +
| water=1
 +
| boards=1
 +
| skill30chance=60.0
 +
| skill50chance=100.0
 +
| cannotmakeexceptional=yes
 +
| highseas=yes
 +
}}
 +
 
 +
 
 +
 
 +
===Match Cord===
 +
*[[File:Match_cord.png]] [[Match Cord]]: Crafted by [[Alchemy|Alchemist]]:
 +
 
 +
{{Crafting Box
 +
| itemname=Match Cord
 +
| primaryskill=Alchemy
 +
| alchemy=25.0
 +
| saltpeter=1
 +
| yarn=1
 +
| water=1
 +
| potash=1
 +
| skill30chance=10.0
 +
| skill50chance=50.0
 +
| skill80chance=100.0
 +
| cannotmakeexceptional=yes
 +
| highseas=yes
 +
}}
 +
 
 +
 
 +
 
 +
==Necessary Ammunition==
 +
===Light & Heavy Powder Charge===
 +
* [[File:Light_powder_charge.png]] [[Light Powder Charge]] is needed to charge the [[Light Ship Cannon]]s.
 
{{Crafting Box
 
{{Crafting Box
 
| primaryskill=Tailoring
 
| primaryskill=Tailoring
Line 96: Line 114:
 
}}
 
}}
  
[[Heavy Powder Charge]]:
+
* [[File:Light_powder_charge.png]] [[Heavy Powder Charge]] is needed to charge the [[Heavy Ship Cannon]]s.
<br clear="all">
+
 
{{Crafting Box
 
{{Crafting Box
 
| primaryskill=Tailoring
 
| primaryskill=Tailoring
 
| tailoring=0.0
 
| tailoring=0.0
 
| yardsofcloth=1
 
| yardsofcloth=1
| blackpowder=1
+
| blackpowder=4
 
| skill50chance=100.0
 
| skill50chance=100.0
 
| cannotmakeexceptional=yes
 
| cannotmakeexceptional=yes
Line 108: Line 125:
 
}}
 
}}
  
Create a '''Powder charge''' type that matches the cannon you want (light or heavy). Once you load the [[Powder charge]], you can go on to the easy part, loading the cannon.
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=== Light & Heavy Grapeshots and Cannonballs===
 +
====Cannonballs====
 +
* [[File:Cannonball.png]] [[Light Cannonball]] is needed to load the [[Light Ship Cannon]]s.
 +
{{Crafting Box
 +
| primaryskill=Blacksmithy
 +
| blacksmithy=0.0
 +
| ingots=6
 +
| skill30chance=70.0
 +
| skill50chance=100.0
 +
| cannotmakeexceptional=yes
 +
| highseas=yes
 +
}}
  
===3.LOAD===
+
* [[File:Cannonball.png]] [[Heavy Cannonball]] is needed to load the [[Heavy Ship Cannon]]s.
Use this option to load [[File:Cannonball.png]] [[Cannonball]]s or [[File:Grapeshot.png]] [[Grapeshot]]s. The size must match the cannon.{{Line Break}} Load a cannon, requires a [[Ramrod]] .
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{{Crafting Box
{{Line Break}}See also:{{Line Break}}
+
| primaryskill=Blacksmithy
* [[Light Cannonball]]
+
| blacksmithy=10.0
* [[Heavy Cannonball]]
+
| ingots=12
* [[Light Grapeshot]]
+
| skill30chance=40.0
* [[Heavy Grapeshot]]
+
| skill60chance=100.0
* [[Heavy Ship Cannon]]
+
| cannotmakeexceptional=yes
 +
| highseas=yes
 +
}}
  
===4.PRIME===
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====Grapeshots====
Once the cannon is charged and loaded, the last thing you need to do is prime it.{{Line Break}} '''Only prime the cannon if you are about to fire.'''
+
  
* [[File:Pitcher_of_water.png]] [[Pitcher of Water|Water]]: Acquired from [[Innkeeper]] or a [[Glass Pitcher]]
+
* [[File:Grapeshot.png]] [[Light Grapeshot]] is needed to load the [[Light Ship Cannon]]s.
* [[File:Boards.png]] [[Board]]: Acquired from [[Lumberjacking]]
+
* [[File:Saltpeter.png]] [[Saltpeter]]: Acquired from [[Alchemy|Alchemist]] [[NPC]] on the [[Sea Market]]
+
* [[File:Ballofyarn.png]] [[Ball of Yarn]]: Acquired from a [[Tailoring|Tailor]]
+
 
+
*[[Potash]]:
+
 
{{Crafting Box
 
{{Crafting Box
| itemname=Potash
+
| primaryskill=Blacksmithy
| primaryskill=Alchemy
+
| blacksmithy=0.0
| alchemy=0.0
+
| ingots=6
| water=1
+
| cloth=1
| boards=1
+
 
| skill30chance=60.0
 
| skill30chance=60.0
 
| skill50chance=100.0
 
| skill50chance=100.0
Line 140: Line 163:
 
}}
 
}}
  
*[[Black Powder]]:
+
* [[File:Grapeshot.png]] [[Heavy Grapeshot]] is needed to load the [[Heavy Ship Cannon]]s.
 
{{Crafting Box
 
{{Crafting Box
| itemname=Black Powder
+
| primaryskill=Blacksmithy
| primaryskill=Alchemy
+
| blacksmithy=15.0
| alchemy=65.0
+
| ingots=12
| saltpeter=6
+
| cloth=2
| charcoal=1
+
| skill30chance=30.0
| sulfurousash=1
+
| skill70chance=100.0
| skill100chance=70.0
+
 
| cannotmakeexceptional=yes
 
| cannotmakeexceptional=yes
 
| highseas=yes
 
| highseas=yes
 
}}
 
}}
  
*[[Match Cord]]:
+
===Fuse Cord===
 +
*[[Fuse Cord]]: Created via 55 [[Alchemy]] -> [[Explosive]] (Req. 1 [[Black Powder]], 1 [[Ball of Yarn]], 1 [[Water]], 1 [[Potash]]){{Line Break}}
 +
 
 +
 
 +
==Necessary Tools==
 +
===Swab===
 +
* [[File:Swab.png]] [[Swab]] for cleaning the cannons.
 
{{Crafting Box
 
{{Crafting Box
| itemname=Match Cord
+
| primaryskill=Tinkering
| primaryskill=Alchemy
+
| tinkering=0.0
| alchemy=25.0
+
| boards=4
| saltpeter=1
+
| cloth=4
| yarn=1
+
| skill50chance=100.0
| water=1
+
| skill50excep=40.0
| potash=1
+
| makersmark=yes
| skill30chance=10.0
+
| skill50chance=50.0
+
| skill80chance=100.0
+
| cannotmakeexceptional=yes
+
 
| highseas=yes
 
| highseas=yes
 
}}
 
}}
  
*[[Match]]:
+
===Ramrod===
 +
* [[File:Ramrod.png]] [[Ramrod]] for loading the cannons.
 +
{{Crafting Box
 +
| primaryskill=Tinkering
 +
| tinkering=0.0
 +
| boards=8
 +
| skill50chance=100.0
 +
| skill50excep=40.0
 +
| makersmark=yes
 +
| highseas=yes
 +
}}
 +
 
 +
===Match===
 +
* [[File:Match.png]] [[Match]] for litting the fuse of the cannons.
 
{{Crafting Box
 
{{Crafting Box
| itemname=Match
 
 
| primaryskill=Tinkering
 
| primaryskill=Tinkering
 
| tinkering=15.0
 
| tinkering=15.0
Line 184: Line 220:
 
}}
 
}}
  
* Match Tinkering 15  Match Cords 10  Boards/logs 4
 
  
*[[Fuse Cord]]: Created via 55 [[Alchemy]] -> [[Explosive]] (Req. 1 [[Black Powder]], 1 [[Ball of Yarn]], 1 [[Water]], 1 [[Potash]]){{Line Break}}
 
  
'''Once you add the [[Match ]] and the [[Fuse Cord]] to a cannon, you can Fire the cannon!'''
+
 
 +
==Operation==
 +
 
 +
Once you have your cannons placed on your [[Ship]], you can use them by one of two methods: By [[context menu]] or by double clicking the cannon itself.
 +
 
 +
 
 +
If you use the [[context menu]] you can do things somewhat faster, where double clicking on a cannon gives you a pop-up menu, which might be better for a dedicated cannon worker. Also, if you hover over a cannon, a [[Tooltip]] will inform you on its status.
 +
 
 +
There are four main actions for each cannon on your ship: {{Line Break}}'''1.Clean, 2.Charge, 3.Load, and 4.Prime'''.{{Line Break}} Each action must be completed in order.
 +
 
 +
===1.CLEAN===
 +
Required after use. Clean the Cannon with a [[Swab]].
 +
{{Line Break}}Use via Cannon Menu:{{Line Break}}
 +
[[File:cannonmenu1.png]]
 +
 
 +
===2.CHARGE===
 +
Use a '''Powder charge''' type that matches the cannon you want (light or heavy). Once you load the [[Powder charge]], you can go on to the easy part, loading the cannon.
 +
 
 +
===3.LOAD===
 +
Use this option to load [[File:Cannonball.png]] [[Light Cannonball]]s or [[File:Grapeshot.png]] [[Light Grapeshot]]s. The size must match the cannon.{{Line Break}} Load a cannon, requires a [[Ramrod]] .
 +
{{Line Break}}See also:{{Line Break}}
 +
* [[Light Cannonball]]
 +
* [[Heavy Cannonball]]
 +
* [[Light Grapeshot]]
 +
* [[Heavy Grapeshot]]
 +
* [[Heavy Ship Cannon]]
 +
 
 +
===4.PRIME===
 +
Once the cannon is charged and loaded, the last thing you need to do is prime it.{{Line Break}} '''Only prime the cannon if you are about to fire.'''
 +
 
 +
'''Once you add the [[Match]] and the [[Fuse Cord]] to a cannon, you can Fire the cannon!'''
 +
 
  
 
==See Also==
 
==See Also==

Revision as of 04:08, 16 October 2010

Loading and firing cannons

Overview

The use of cannons on ships are introduced with the High Seas booster. Different types of Galleons may mount various numbers of cannon. Cannon may be dismantled and removed from a ship.

Crafting

There are two types of cannons that can be crafted by Blacksmiths:

Unknown

  • Unknown cannon.png

Unknown type of cannon, please enter source/description

Ammunition

There are two types of cannon ammunition, also crafted by Blacksmiths, for each cannon type:

Light Ship Cannon Heavy Ship Cannon
Light Cannonball Heavy Cannonball
Light Grapeshot Heavy Grapeshot

Cannon ammunition is crafted by Blacksmiths. Cannons can only be loaded with one ammunition type at a time. They can be dismantled from the ship.

Placing Cannons

In order to place a cannon on a Ship you need to look for a yellow, bullet shaped outline on the side or near the front of the Ship. Double click your Light ship cannon deed.png cannon deed and then target the yellow bullet region and if you are close enough to the region a cannon will be placed.

Necessary Ingredients

Charcoal

Crafting the Cooking item Charcoal
Minimum Skill Requirements Components Success Chances
0.0 Cooking
Boards.png 1 Boards or Logs
30.0 skill = 80.0%
50.0 skill = 100.0%
Exceptional Chances
Cannot be Exceptionally crafted.
Additional Notes
Requires the "High Seas" booster.

Saltpeter

Black Powder

Crafting the Alchemy item Black Powder
Minimum Skill Requirements Components Success Chances
65.0 Alchemy
Sulfurous Ash.png 1 Sulfurous Ash
Saltpeter.png 6 Saltpeters
Charcoal.png 1 Charcoals
100.0 skill = 70.0%
Exceptional Chances
Cannot be Exceptionally crafted.
Additional Notes
Requires the "High Seas" booster.


Potash

Crafting the Alchemy item Potash
Minimum Skill Requirements Components Success Chances
0.0 Alchemy
Boards.png 1 Boards or Logs
Pitcher of water.png 1 Water
30.0 skill = 60.0%
50.0 skill = 100.0%
Exceptional Chances
Cannot be Exceptionally crafted.
Additional Notes
Requires the "High Seas" booster.


Match Cord

Crafting the Alchemy item Match Cord
Minimum Skill Requirements Components Success Chances
25.0 Alchemy
Ballofyarn.png 1 Balls of Yarn
Pitcher of water.png 1 Water
Saltpeter.png 1 Saltpeters
Potash.png 1 Potashes
30.0 skill = 10.0%
50.0 skill = 50.0%
80.0 skill = 100.0%
Exceptional Chances
Cannot be Exceptionally crafted.
Additional Notes
Requires the "High Seas" booster.


Necessary Ammunition

Light & Heavy Powder Charge

Crafting the Tailoring item Cannon
Minimum Skill Requirements Components Success Chances
0.0 Tailoring
Black powder.png 1 Black Powders
50.0 skill = 100.0%
Exceptional Chances
Cannot be Exceptionally crafted.
Additional Notes
Requires the "High Seas" booster.
Crafting the Tailoring item Cannon
Minimum Skill Requirements Components Success Chances
0.0 Tailoring
Black powder.png 4 Black Powders
50.0 skill = 100.0%
Exceptional Chances
Cannot be Exceptionally crafted.
Additional Notes
Requires the "High Seas" booster.

Light & Heavy Grapeshots and Cannonballs

Cannonballs

Crafting the Blacksmithy item Cannon
Minimum Skill Requirements Components Success Chances
0.0 Blacksmithy
Ingots 6 Ingots
30.0 skill = 70.0%
50.0 skill = 100.0%
Exceptional Chances
Cannot be Exceptionally crafted.
Additional Notes
Requires the "High Seas" booster.
Crafting the Blacksmithy item Cannon
Minimum Skill Requirements Components Success Chances
10.0 Blacksmithy
Ingots 12 Ingots
30.0 skill = 40.0%
60.0 skill = 100.0%
Exceptional Chances
Cannot be Exceptionally crafted.
Additional Notes
Requires the "High Seas" booster.

Grapeshots

Crafting the Blacksmithy item Cannon
Minimum Skill Requirements Components Success Chances
0.0 Blacksmithy
Cloth 1 Cloth
Ingots 6 Ingots
30.0 skill = 60.0%
50.0 skill = 100.0%
Exceptional Chances
Cannot be Exceptionally crafted.
Additional Notes
Requires the "High Seas" booster.
Crafting the Blacksmithy item Cannon
Minimum Skill Requirements Components Success Chances
15.0 Blacksmithy
Cloth 2 Cloth
Ingots 12 Ingots
30.0 skill = 30.0%
70.0 skill = 100.0%
Exceptional Chances
Cannot be Exceptionally crafted.
Additional Notes
Requires the "High Seas" booster.

Fuse Cord


Necessary Tools

Swab

  • Swab.png Swab for cleaning the cannons.
Crafting the Tinkering item Cannon
Minimum Skill Requirements Components Success Chances
0.0 Tinkering
Cloth 4 Cloth
Boards.png 4 Boards or Logs
50.0 skill = 100.0%
Exceptional Chances
50.0 skill = 40.0%
Additional Notes
This item may hold it's Maker's Mark.
Requires the "High Seas" booster.

Ramrod

  • Ramrod.png Ramrod for loading the cannons.
Crafting the Tinkering item Cannon
Minimum Skill Requirements Components Success Chances
0.0 Tinkering
Boards.png 8 Boards or Logs
50.0 skill = 100.0%
Exceptional Chances
50.0 skill = 40.0%
Additional Notes
This item may hold it's Maker's Mark.
Requires the "High Seas" booster.

Match

  • Match.png Match for litting the fuse of the cannons.
Crafting the Tinkering item Cannon
Minimum Skill Requirements Components Success Chances
15.0 Tinkering
Boards.png 4 Boards or Logs
Match cord.png 10 Match Cords
30.0 skill = 30.0%
70.0 skill = 100.0%
Exceptional Chances
70.0 skill = 50.0%
100.0 skill = 100.0%
Additional Notes
This item may hold it's Maker's Mark.
Requires the "High Seas" booster.



Operation

Once you have your cannons placed on your Ship, you can use them by one of two methods: By context menu or by double clicking the cannon itself.


If you use the context menu you can do things somewhat faster, where double clicking on a cannon gives you a pop-up menu, which might be better for a dedicated cannon worker. Also, if you hover over a cannon, a Tooltip will inform you on its status.

There are four main actions for each cannon on your ship:
1.Clean, 2.Charge, 3.Load, and 4.Prime.
Each action must be completed in order.

1.CLEAN

Required after use. Clean the Cannon with a Swab.
Use via Cannon Menu:
Cannonmenu1.png

2.CHARGE

Use a Powder charge type that matches the cannon you want (light or heavy). Once you load the Powder charge, you can go on to the easy part, loading the cannon.

3.LOAD

Use this option to load Cannonball.png Light Cannonballs or Grapeshot.png Light Grapeshots. The size must match the cannon.
Load a cannon, requires a Ramrod .
See also:

4.PRIME

Once the cannon is charged and loaded, the last thing you need to do is prime it.
Only prime the cannon if you are about to fire.

Once you add the Match and the Fuse Cord to a cannon, you can Fire the cannon!


See Also